Iminygon's Magic Trinkets Emporium
793 year old Elf construction, small sized
Location: Cair Oronel
Owned by: Iminygon the Second
A historic 1st Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Argoil the First | Housekeeper | 143 | Male | Elf | He is an adult elf with grey eyes, very short dyed black hair, a clean shaven face, and grey skin. |
| Celede the First | Housekeeper | 167 | Female | Elf | She is an adult elf with grey eyes, long flowing dyed strawberry hair, and light pink skin. |
| Elberethwen the Second | Shopkeep's Apprentice | 32 | Female | Elf | She is an adolescent elf with grey eyes, long styled auburn hair, and olive skin. |
| Emelil the First | 576 | Female | Elf | She is an elderly elf with amber eyes, scruffy silver hair, and grey skin. | |
| Galadain the First | Shopkeep's Assistant | 291 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and dark brown skin. |
| Iminy the Third | Housekeeper | 323 | Male | Elf | He is an adult elf with blue eyes, short blond and grey streaked hair, a clean shaven face, and grey skin. |
| Iminygon the Second | Shopkeep | 426 | Male | Elf | He is an adult elf with brilliant blue eyes, long flowing blond hair, a clean shaven face, and light pink skin. |
| Iminygon the Third | Housekeeper | 105 | Male | Elf | He is an adult elf with grey eyes, short blond hair in a side parting, a clean shaven face, and light pink skin. |
| Minyrn | Shopkeep's Apprentice | 72 | Male | Elf | He is an adolescent elf with blue eyes, short light-brown hair, and golden skin. |
| Nimlnna the First | Shopkeep's Assistant | 444 | Female | Elf | She is an adult elf with grey eyes, long curly strawberry hair, and grey skin. |
| Quennan | Housekeeper | 387 | Male | Elf | He is an adult elf with amber eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and black skin. |
| Salgor | Shopkeep's Assistant | 161 | Male | Elf | He is an adult elf with blue eyes, dyed blond hair worn in a rounded bowl cut, stubble, and grey skin. |
| Urwendal | 12 | Female | Elf | She is an elf child with grey eyes, long strawberry hair tied back in a knot, and grey skin. | |
| Voroor | Shopkeep's Apprentice | 87 | Male | Elf | He is an adolescent elf with grey eyes, very short red hair, and pale white skin. |
Family Tree
- Emelil the First (♀/576/Iminygon's mother)
- Iminygon the Second (♂/426) + Nimlnna the First (♀/444/Iminygon's wife)
- Iminy the Third (♂/323/Iminygon's son) + Galadain the First (♀/291/Iminygon's daughter in-law)
- Argoil the First (♂/143/Iminygon's grandson) + Celede the First (♀/167/Iminygon's granddaughter in-law)
- Urwendal (♀/12/Iminygon's great-grand-child)
- Iminygon the Third (♂/105/Iminygon's grandson)
- Salgor (♂/161/Iminygon's son)
- Quennan (♂/387/Iminygon's brother)
Items for sale
At this location, items are priced between 104% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying Harpy disguise lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is love!" when you use it's property. | 2 lbs. | |
| 1 | 24 gp | 22 gp | Battleaxe +1 | uncommon |
A Martial Melee weapon. 1d8
+ 1 slashing damage.
(Two-handed: 1d10
+ 1 Slashing damage.)
Range: 5.
Properties:
Versatile, Magic
You have a +1 bonus to your attack and damage when wielding this Battleaxe. The craftmanship of this weapon identifies it as a masterwork. |
4 lbs. |
| 1 | Negotiable | Dull fireworks of knock | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. This firework seems boring somehow. | ||
| 1 | Negotiable | Heavy soothing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "management". The stick is long enough to write "management" 5 times. When you use the stick to write the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk. | ||
| 1 | Negotiable | Light amber calming fish | uncommon | A small fish carved of amber. A command word "art" is scratched on the design. If you speak the word, you feel at peace. This property cannot be used again until after a long rest. The fish feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | The robust dice of draconic tongue | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. The dice cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | Vastra's lucky symbol of chilling | uncommon | A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.