Celeboon's Arcane Apothecary

180 year old Elf construction, medium sized

Location: Cair Oronel

Owned by: Celeboon

Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Celeboon Arch-Druid 383 Male Elf He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin.
Constable Anthon Watchman 267 Male Elf He is an adult elf with blue eyes (the right of which is glass), dyed blond hair in a ponytail, and grey skin.
Finddor Arch-Druid's Apprentice 56 Male Elf He is an adolescent elf with grey eyes, short auburn hair in a side parting, and grey skin.
Gantil Housekeeper 438 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), a strawberry quiff, a clean shaven face, and light pink skin.
Lindihin the Second Arch-Druid's Apprentice 66 Male Elf He is an adolescent elf with hazel eyes, short dyed blond hair, and black skin.
Maglorrod Arch-Druid's Apprentice 75 Male Elf He is an adolescent elf with brown eyes, scruffy dark-brown hair, and medium brown skin.
Pengoin the Second Housekeeper 346 Male Elf He is an adult elf with grey eyes, a light-brown quiff, a clean shaven face, and grey skin.
Yavannas the Second Arch-Druid's Apprentice 66 Female Elf She is an adolescent elf with hazel eyes, black hair in a ponytail, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 116% of their base value.

Available Price Value Item Rarity Description
1 97 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 250 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 170 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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