Celeboon's Arcane Apothecary
180 year old Elf construction, medium sized
Location: Cair Oronel
Owned by: Celeboon
Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Celeboon | Arch-Druid | 383 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin. |
Constable Anthon | Watchman | 267 | Male | Elf | He is an adult elf with blue eyes (the right of which is glass), dyed blond hair in a ponytail, and grey skin. |
Finddor | Arch-Druid's Apprentice | 56 | Male | Elf | He is an adolescent elf with grey eyes, short auburn hair in a side parting, and grey skin. |
Gantil | Housekeeper | 438 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), a strawberry quiff, a clean shaven face, and light pink skin. |
Lindihin the Second | Arch-Druid's Apprentice | 66 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed blond hair, and black skin. |
Maglorrod | Arch-Druid's Apprentice | 75 | Male | Elf | He is an adolescent elf with brown eyes, scruffy dark-brown hair, and medium brown skin. |
Pengoin the Second | Housekeeper | 346 | Male | Elf | He is an adult elf with grey eyes, a light-brown quiff, a clean shaven face, and grey skin. |
Yavannas the Second | Arch-Druid's Apprentice | 66 | Female | Elf | She is an adolescent elf with hazel eyes, black hair in a ponytail, and black skin. |
Family Tree
- Celeboon (♂/383) + Pengoin the Second (♂/346/Celeboon's husband)
- Gantil (♂/438/Celeboon's brother) + Constable Anthon (♂/267/Celeboon's brother in-law)
Items for sale
At this location, items are priced between 87% and 116% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 85 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 2,200 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 530 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 95 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |