Boyer-Stanton's Magic Trinkets Emporium
49 year old Human construction, small sized
Location: Eppbourne
Owned by: Petrus Boyer-Stanton
A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Emelan Vanniel Boyer-Stanton | Housekeeper | 194 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin. |
| Osegod Elarydre the 2nd | Shopkeep's Apprentice | 49 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin. |
| Petrus Boyer-Stanton | Shopkeep | 122 | Male | Half-Elf | He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin. |
| Reuben Stanton | Shopkeep's Apprentice | 22 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
Family Tree
- Petrus Boyer-Stanton (♂/122) + Emelan Vanniel Boyer-Stanton nee Toraove (♀/194/Petrus' wife)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | 101 - 500 gp | Deck of illusions | uncommon | This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. In dmg 161 |
| 1 | Negotiable | Fleek's concealable book of warming tickets | uncommon | A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the tickets is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | Heavy belt of knock | uncommon | This leather belt is embossed with runes. When removed it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The belt feels unusually heavy, four times the weight of an average belt. |
| 1 | Negotiable | Lavish quill of mana | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | Negotiable | Robust shoe of fortune | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The shoe cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.