Boyer-Stanton's Magic Trinkets Emporium
49 year old Human construction, small sized
Location: Eppbourne
Owned by: Petrus Boyer-Stanton
A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Emelan Vanniel Boyer-Stanton | Housekeeper | 194 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin. |
Osegod Elarydre the 2nd | Shopkeep's Apprentice | 49 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin. |
Petrus Boyer-Stanton | Shopkeep | 122 | Male | Half-Elf | He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin. |
Reuben Stanton | Shopkeep's Apprentice | 22 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
Family Tree
- Petrus Boyer-Stanton (♂/122) + Emelan Vanniel Boyer-Stanton nee Toraove (♀/194/Petrus' wife)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying silver chilling penny | uncommon | This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The coin loudly shouts "The secret is family!" when you use it's property. | ||
1 | Negotiable | Cursed life saving chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "thanks". The stick is long enough to write "thanks" 6 times. When you use the stick to write the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | 6 gp | 6 gp | Dagger +1 | uncommon |
A Simple Melee weapon. 1d4
+ 1 piercing damage.
Range: 5.
(Thrown: 20/60.)
Properties:
Finesse, Light, Thrown, Magic
You have a +1 bonus to your attack and damage when wielding this Dagger. The craftmanship of this weapon identifies it as a masterwork. |
1 lb. |
1 | Negotiable | Heavy pebble of mana | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The pebble feels unusually heavy, four times the weight of an average pebble. | ||
1 | Negotiable | Lavish glove of gender | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | Pristine belt of darkvision | uncommon | This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The belt is in pristine condition. | ||
1 | Negotiable | Warm wrist bands of Worg disguise | uncommon | This magical bracer is embossed with the command word, "soup". When spoken by the wearer, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The bracer is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.