Carantros' Arcane Magic Trinkets Emporium
800 year old Elf construction, small sized
Location: Cair Shaurra
Owned by: Carantros the Second
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Carantros the Second | Shopkeep | 557 | Male | Elf | He is an elderly elf with grey eyes, a auburn and grey streaked quiff, a clean shaven face, and light brown skin. |
Daerny the First | Housekeeper | 365 | Male | Elf | He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and black skin. |
Eldirri | Shopkeep's Apprentice | 72 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
Eledhri the First | Shopkeep's Assistant | 560 | Female | Elf | She is an elderly elf with amber eyes, short silver hair in a side parting, and light brown skin. |
Eledhri the Second | Housekeeper | 302 | Female | Elf | She is an adult elf with amber eyes, long flowing auburn hair, and light brown skin. |
Finwhor the Second | Shopkeep's Assistant | 429 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), red and grey streaked hair in a ponytail, a clean shaven face, and pale white skin. |
Galadriede the Second | Housekeeper | 447 | Female | Elf | She is an adult elf with amber eyes, short auburn hair, and light brown skin. |
Inde | Housekeeper | 133 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Ingonhil the Second | Housekeeper | 136 | Male | Elf | He is an adult elf with brown eyes, very short black hair, a clean shaven face, and black skin. |
Quennaron | Shopkeep's Assistant | 135 | Male | Elf | He is an adult elf with one blue eye (his right is covered by an eye-patch), balding light-brown and grey streaked hair, a clean shaven face, and light brown skin. |
Seriri | Housekeeper | 445 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and light brown skin. |
Family Tree
- Carantros the Second (♂/557) + Eledhri the First (♀/560/Carantros' wife)
- Galadriede the Second (♀/447/Carantros' daughter) + Finwhor the Second (♂/429/Carantros' son in-law)
- Eledhri the Second (♀/302/Carantros' granddaughter) + Daerny the First (♂/365/Carantros' grandson in-law)
- Ingonhil the Second (♂/136/Carantros' great-grand-child) + Quennaron (♂/135/Carantros' great-grand-child in-law)
- Inde (♀/133/Carantros' great-grand-child)
- Seriri (♀/445/Carantros' sister)
Items for sale
At this location, items are priced between 88% and 90% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Concealable shoe of Worg disguise | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the shoe is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | 501 - 5,000 gp | Figurine of wondrous power (marble elephant) | rare | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Marble Elephant (Rare). This marble statuette is about 4 inches high and long. It can become an elephant for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed. |
1 | Negotiable | Humming glove of gender | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times. |
1 | Negotiable | Rust Monster figurehead of truthful fortune | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour. |
1 | Negotiable | Subtle pebble of darkness | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pebble is hidden from detect magic. |
1 | Negotiable | The unreliable duck of knock | uncommon | A duck made of cloth and leather. When squeezed, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
1 | Negotiable | Warm quill of infernal tongue | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. The feather is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.