Son of Ibini's Trustworthy Magic Forge

82 year old Dwarf construction, small sized

Location: Mines of Kiórói

Owned by: Durbun son of Ibini

A small stone walled house with a slate roof. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Durbun son of Ibini Master Magesmith 164 Male Dwarf He is an adult dwarf with grey eyes, balding auburn hair, a long beard, and olive skin.
Dwis Leadseeker Master Magesmith's Apprentice 25 Female Dwarf She is an adolescent dwarf with brown eyes, long styled auburn hair, a full beard tied in a plat, and dark brown skin.
Náinal son of Iblierin Housekeeper 135 Male Dwarf He is an adult dwarf with grey eyes (behind a pair of spectacles), strawberry hair worn in a rounded bowl cut, a full beard tied in a plat, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 108% of their base value.

Available Price Value Item Rarity Description Weight
1 34 gp 33 gp Berserker Pike rare Requires attunement.

A Martial Melee weapon. 1d10 + 1 piercing damage. Range: 5. Properties: Heavy, Reach, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Pike.
While you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse: This Pike is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the Pike, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the Pike is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the Pike. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
18 lbs.
1 71 gp 73 gp Dragon Slayer Shortbow rare A Simple Ranged weapon. 1d6 + 1 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Shortbow.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 piercing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
2 lbs.
1 120 gp 123 gp Glamoured Scale Mail rare Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks.

While wearing this armor, you can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
45 lbs.
1 Negotiable Warm quill of darkness uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The feather is warm to the touch.
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