Son of Ibini's Trustworthy Magic Forge

82 year old Dwarf construction, small sized

Location: Mines of Kiórói

Owned by: Durbun son of Ibini

A small stone walled house with a slate roof. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Durbun son of Ibini Master Magesmith 164 Male Dwarf He is an adult dwarf with grey eyes, balding auburn hair, a long beard, and olive skin.
Dwis Leadseeker Master Magesmith's Apprentice 25 Female Dwarf She is an adolescent dwarf with brown eyes, long styled auburn hair, a full beard tied in a plat, and dark brown skin.
Náinal son of Iblierin Housekeeper 135 Male Dwarf He is an adult dwarf with grey eyes (behind a pair of spectacles), strawberry hair worn in a rounded bowl cut, a full beard tied in a plat, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 108% of their base value.

Available Price Value Item Rarity Description Weight
1 220 gp 229 gp Dancing Whip very rare Requires attunement.

A Martial Melee weapon. 1d4 slashing damage. Range: 5. Properties: Finesse, Reach, Magic

You can use a bonus action to toss this magic Whip into the air and speak the command word. When you do so, the Whip begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The Whip uses your attack roll and ability score modifier to damage rolls.
While the Whip hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the Whip to attack one creature within 5 feet of it.
After the hovering Whip attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the Whip has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
3 lbs.
1 250 gp 245 gp Flail of Speed very rare Requires attunement.

A Martial Melee weapon. 1d8 + 2 bludgeoning damage. Range: 5. Properties: Magic

You have a +2 bonus to your attack and damage when wielding this Flail.
You can make one attack with this weapon as a bonus action on each of your turns.
2 lbs.
1 27 gp 25 gp Net of Wounding rare Requires attunement.

A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special, Magic

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
3 lbs.
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