Stoneshoulder's Enchanted Magic Trinkets Emporium
93 year old Dwarf construction, small sized
Location: Mines of Kiórói
Owned by: Maharin Stoneshoulder
The this small family home was built in an abandoned mineshaft. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Maharin Stoneshoulder | Shopkeep | 157 | Male | Dwarf | He is an adult dwarf with brown eyes, dyed blue hair in braids, a full beard tied in two braids, and dark brown skin. |
| Narni Stoneshoulder | 203 | Male | Dwarf | He is an elderly dwarf with grey eyes, very short dyed auburn hair, a big bushy beard, and light pink skin. | |
| Nauglalin Bronzeeyes | Shopkeep's Apprentice | 26 | Female | Dwarf | She is an adolescent dwarf with amber eyes, brown hair in a ponytail, a full beard tied in two braids, and light brown skin. |
Family Tree
- Maharin Stoneshoulder (♂/157) + Narni Stoneshoulder nee Copperquench (♂/203/Maharin's husband)
Items for sale
At this location, items are priced between 82% and 88% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Book of reminiscing common poetry | uncommon | A book containing poetry written in common. If you read one of the poems aloud, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Candle of heavy instant party | uncommon | This magical candle can be lit for a total of 5 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The candle feels unusually heavy, four times the weight of an average candle. | ||
| 1 | Negotiable | Giving goblin tongue lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you can speak and understand goblin for the next day. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. | 2 lbs. | |
| 1 | 13 gp | 15 gp | Scroll of Spare the Dying | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. | |
| 1 | Negotiable | The cursed dice of truesight | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | The disappearing wizard's hat of glowing | uncommon | This wizard's hat has it's command word "story" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the hat goes missing the next time it is stowed away. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.