Strong's Emporium
41 year old Human construction, small sized
Location: Quingate
Owned by: Runild Strong
A recently constructed half-timbered house. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Audrey Strong | 2 | Female | Tiefling | She is an infant tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns. | |
| Fietu Strong | Shopkeep's Assistant | 18 | Female | Otterfolk | She is an adult otterfolk with grey eyes and grey fur with brown stripes. |
| Jonah Strong | Housekeeper | 41 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, stubble, and olive skin. |
| Loretta Strong | 52 | Female | Human | She is an elderly human with amber eyes, scruffy strawberry and grey streaked hair, and light pink skin. | |
| Penelope Strong | Housekeeper | 18 | Female | Human | She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin. |
| Pretoria Strong | 7 | Female | Human | She is a human child with amber eyes, auburn hair in a pigtails, and olive skin. | |
| Runild Strong | Shopkeep | 39 | Female | Human | She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and olive skin. |
| Ysac Strong | 8 | Male | Human | He is a human child with amber eyes, strawberry hair worn in a rounded bowl cut, and olive skin. |
Family Tree
- Runild Strong nee Lucas (♀/39) + Jonah Strong (♂/41/Runild's husband)
- Penelope Strong (♀/18/Runild's daughter) + Fietu Strong nee Herepup (♀/18/Runild's daughter in-law)
- Ysac Strong (♂/8/Runild's son)
- Pretoria Strong (♀/7/Runild's daughter)
- Audrey Strong (♀/2/Runild's daughter)
- Loretta Strong nee Lystwine (♀/52/Runild's step-mother)
Items for sale
At this location, items are priced between 95% and 97% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 9 sp 7 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 3 | 14 gp | 15 gp | Clothes, fine | 6 lbs. | |
| 3 | 24 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 9 gp 5 sp | 10 gp | Ink (1 ounce bottle) | ||
| 3 | 95 gp | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 3 | 19 gp | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
| 1 | 5 cp | 5 cp | Piton | ¼ lb. | |
| 1 | 5 cp | 5 cp | Pole (10-foot) | 7 lbs. |