Poolipup's Magic Trinkets Emporium

796 year old Otterfolk construction, small sized

Location: Eden

Owned by: Zeyeli Poolipup

The door on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Choona Poolipup Shopkeep's Assistant 36 Female Otterfolk She is an adult otterfolk with black eyes and dark brown fur with black fur on their tail.
Fielee Letupup Housekeeper 25 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.
Footee Rooteepup 5 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with dark brown streaks.
Freyereep Rooteepup 2 Male Otterfolk He is an otterfolk child with grey eyes and grey fur with black fur on their face.
Jearit Zeyelipup Shopkeep's Assistant 24 Male Otterfolk He is an adult otterfolk with black eyes and dark brown fur with black streaks.
Jiere Peetupup Shopkeep's Assistant 35 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Joolee Shopkeep's Assistant 48 Male Otterfolk He is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.
Joolee Rooteepup 2 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with black fur on their face.
Julukin Zeyelipup Housekeeper 14 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with black streaks.
Moore Zeyelipup Housekeeper 14 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with black fur on their tail.
Neema Rooteepup 2 Female Otterfolk She is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face.
Pleyen Poolipup Shopkeep's Assistant 33 Female Otterfolk She is an adult otterfolk with black eyes and dark brown fur with brown fur on their tail.
Pulula Zeyelipup Wizard 20 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Rootee Zeyelipup Housekeeper 24 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with black streaks.
Shrearit Sietupup Shopkeep's Apprentice 9 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with white stripes.
Soomeep Dierepup Shopkeep's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with black eyes and black fur with grey streaks.
Tiena Prululapup Housekeeper 29 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with white streaks.
Tooy Zeyelipup Shopkeep's Assistant 17 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown fur on their tail.
Tulumeep Rooteepup Housekeeper 10 Male Otterfolk He is an adolescent otterfolk with grey eyes and grey fur with black fur on their face.
Zeyeli Poolipup Shopkeep 40 Female Otterfolk She is an adult otterfolk with black eyes (behind a pair of spectacles) and dark brown fur with black fur on their tail.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cold shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe is cold to the touch.
1 Negotiable Humming cup of soothing uncommon This simple wooden cup appears completely unremarkable. When drunk from, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The cup makes a very slight humming sound at all times.
1 Negotiable Hydra figurehead of lavish truesight uncommon A ship's figurehead in the shape of a Hydra. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hydra figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Pristine pebble of darkvision uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The pebble is in pristine condition.
1 Negotiable Sands of warm chilling uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The timer is warm to the touch.
1 26 gp 25 gp Scroll of Animal Friendship common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The robust dice of awareness uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The dice cannot be destroyed by non-magical means.
1 Negotiable The subtle duck of fortune uncommon A duck made of cloth and leather. When squeezed, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The duck is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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