Son of Boddin's Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Lath Amarir

Owned by: Belegorod Ellant son of Boddin

Built into a living tree, this tree house is accessed by a rope ladder. Thick dust covers many of the rarely touched surfaces. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amroil Caranhil son of Boddin Shopkeep's Assistant 419 Male Elf He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin.
Amrotil Aloevis Shopkeep's Apprentice 55 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Annath Galadrlas Coudola Housekeeper 366 Female Elf She is an adult elf with brown eyes, long tied back brown hair, and dark brown skin.
Belegorod Ellant son of Boddin Shopkeep 435 Male Elf He is an adult elf with grey eyes, a bald head, a clean shaven face, and olive skin.
Celebdor son of Boddin Housekeeper 87 Male Elf He is an adolescent elf with grey eyes, long dyed blond hair with a fringe cut, and light pink skin.
Elebrer son of Boddin Shopkeep's Apprentice 72 Male Elf He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin.
Inuvieel Galadel Iathal Shopkeep's Assistant 341 Female Elf She is an adult elf with grey eyes, strawberry hair in a bun, and light brown skin.
Quennarod son of Boddin Housekeeper 70 Male Elf He is an adolescent elf with grey eyes, dyed brown hair in a mohawk, and light pink skin.
Thieain Coudola 7 Female Elf She is an elf child with grey eyes, long curly auburn hair, and olive skin.
Urwenil Yavael Veverehla Housekeeper 328 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), short curly strawberry hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 108% of their base value.

Available Price Item Rarity Description
1 Negotiable Cursed purse of knock uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Fleek's small book of critters tickets uncommon A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then up to a dozen nearby small woodland creatures are attracted to the tickets. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The tickets is half the size of a typical tickets.
1 Negotiable Heavy pebble of truesight uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain truesight for 1 minute. This property cannot be used again until after a long rest. The pebble feels unusually heavy, four times the weight of an average pebble.
1 Negotiable Light cup of reminiscing uncommon This simple wooden cup appears completely unremarkable. When drunk from, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The cup feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Over-sized quill of calming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. The feather is twice as large as an average feather.
1 501 - 5,000 gp Ring of protection rare Requires attunement.

You gain a +1 bonus to AC and saving throws while wearing this ring.
1 Negotiable Sands of darkness uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest.
1 Negotiable Subtle wand of haste uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The wand is hidden from detect magic.
1 Negotiable The annoying wizard's hat of life saving uncommon This wizard's hat has it's command word "love" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The hat loudly shouts "The secret is love!" when you use it's property.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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