Spalding's Enchanted Apothecary

274 year old Human construction, small sized

Location: Port Runoby

Owned by: Brigida Spalding

The wooden beams on this 6th Century home are painted teal. The furniture is shabby and in need of repair. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Brigida Spalding Arch-Druid 51 Female Human She is an elderly human with grey eyes, silver hair in braids, and light brown skin.
Charlie Spalding Housekeeper 49 Male Human He is an adult human with grey eyes, short strawberry hair, a clean shaven face, and light pink skin.
Colin Gaukman Housekeeper 45 Male Human He is an adult human with grey eyes (behind a pair of spectacles), balding auburn and grey streaked hair, stubble, and light brown skin.
Deborah Fitzgerald Druid 30 Female Human She is an adult human with grey eyes, dark-brown hair in braids, and light brown skin.
Esther Spalding Housekeeper 20 Female Human She is an adult human with grey eyes, dark-brown hair in a plait, and light brown skin.
Fulke Fitzgerald Housekeeper 30 Male Human He is an adult human with amber eyes, a shaved head, a clean shaven face, and medium brown skin.
Herbert Spalding Housekeeper 22 Male Human He is an adult human with grey eyes, strawberry hair in braids, stubble, and light pink skin.
Johanna Gaukman Druid 39 Female Human She is an adult human with grey eyes, long curly strawberry hair, and light pink skin.
Judith Page Arch-Druid's Apprentice 18 Female Human She is an adolescent human with amber eyes, short curly strawberry hair, and light pink skin.
Nicholaus Rankin Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, long curly strawberry hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 116% of their base value.

Available Price Value Item Rarity Description
1 95 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 550 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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