Egoldor's Mysterious Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Mablungir

Owned by: Egoldor Beleiny Larethisdu

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Annaas Elennde Talesspurorn Housekeeper 339 Female Elf She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin.
Aredhe Elenwan Alesspel Shopkeep's Assistant 186 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin.
Constable Eilida Tinuvielrda Marthtanil Watchwoman 468 Female Elf She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin.
Egoldor Beleiny Larethisdu Shopkeep 338 Male Elf He is an adult elf with grey eyes, a shaved head, stubble, and grey skin.
Elenal Eilien Orama Housekeeper 288 Female Elf She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin.
Elenwdis Idrilan Marthtanil Housekeeper 207 Female Elf She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin.
Emelebrel Yraueber Shopkeep's Apprentice 44 Female Elf She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin.
Felath Larethisdu 5 Male Elf He is an elf child with grey eyes, a brown quiff, and light brown skin.
Saeroskil Larethisdu Housekeeper 110 Male Elf He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 103% of their base value.

Available Price Item Rarity Description
1 501 - 5,000 gp Heward’s handy haversack rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
1 Negotiable Robust calming chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "fact". The stick is long enough to write "fact" 11 times. When you use the stick to write the command word, you feel at peace. This property cannot be used again until after a long rest. The chalk cannot be destroyed by non-magical means.
1 Negotiable Sands of heavy truesight uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer.
1 Negotiable Unreliable wand of gender uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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