Glorima's Magical Apothecary

195 year old Human construction, small sized

Location: Port Loughfield

Owned by: Glorima Penne

A historic 7th Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Bridget Harmon Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, dark-brown hair in a pigtails, and medium brown skin.
Constantinus Atkinson Housekeeper 37 Male Human He is an adult human with brown eyes, scruffy black hair, a short horseshoe moustache and soulpatch, and medium brown skin.
Glorima Penne Arch-Druid 87 Female Longfoot She is an elderly longfoot with amber eyes, dyed red hair in a bun, and olive skin.
Julia Reyne Arch-Druid's Apprentice 12 Female Human She is an adolescent human with brown eyes, long flowing dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 101% of their base value.

Available Price Value Item Rarity Description
2 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 50 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 98 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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