Hampton-Hayville's Apothecary

610 year old Longfoot construction, small sized

Location: Scudworth

Owned by: Isemato Primulael Indisil Hampton-Hayville

A small half-timbered house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Alberic Lawrence-Benjamin Arch-Druid's Apprentice 15 Male Halfling He is an adolescent halfling with hazel eyes, a brown quiff, and medium brown skin.
Isemato Primulael Indisil Hampton-Hayville Arch-Druid 122 Female Gnome She is an adult gnome with brown eyes (behind a pair of spectacles), short blue hair in a side parting, and medium brown skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 99% of their base value.

Available Price Value Item Rarity Description
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 50 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 280 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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