Phillips' Arcane Apothecary
654 year old Human construction, medium sized
Location: Wymondheath
Owned by: Walding Phillips
A half-timbered house with a slate tile roof. Pots containing plants with green flowers decorate the rooms. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Genevieve Brockman | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with green eyes, long tied back light-brown hair, and light brown skin. |
Geoffrey Phillips the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with blue eyes, short light-brown hair in a side parting, and olive skin. |
Hubert Snyder | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, red hair in a bun, and pale white skin. |
Ivy Phillips | Housekeeper | 33 | Female | Human | She is an adult human with grey eyes, blond hair in a ponytail, and light pink skin. |
Lula Phillips | 52 | Female | Human | She is an elderly human with amber eyes, long flowing white hair, and light pink skin. | |
Montague Phillips | Housekeeper | 44 | Male | Tiefling | He is an adult tiefling with red eyes, light-brown hair in a bun, a long beard, and plum skin. He has large curved horns. |
Montague Phillips | Druid | 31 | Male | Tiefling | He is an adult tiefling with golden eyes (behind a pair of spectacles), balding grey hair, a long beard, and red skin. He has straight horns. |
Turbertus Phillips | 6 | Male | Tiefling | He is a tiefling child with white eyes, scruffy grey hair, and red skin. He has curved horns. | |
Walding Phillips | Arch-Druid | 56 | Male | Tiefling | He is an elderly tiefling with golden eyes, a bald head, a full beard, and red skin. He has curved horns. |
Walding Phillips the 2nd | 7 | Male | Tiefling | He is a tiefling child with white eyes, scruffy light-brown hair, and red skin. He has curved horns. |
Family Tree
- Walding Phillips (♂/56) + Lula Phillips nee Whitgirdle (♀/52/Walding's wife)
- Montague Phillips (♂/31/Walding's son) + Ivy Phillips nee Casey (♀/33/Walding's daughter in-law)
- Walding Phillips the 2nd (♂/7/Walding's grandson)
- Turbertus Phillips (♂/6/Walding's grandson)
- Montague Phillips (♂/44/Walding's nephew)
Items for sale
At this location, items are priced between 85% and 116% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 93 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 510 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |