Phillips' Arcane Apothecary

654 year old Human construction, medium sized

Location: Wymondheath

Owned by: Walding Phillips

A half-timbered house with a slate tile roof. Pots containing plants with green flowers decorate the rooms. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Genevieve Brockman Arch-Druid's Apprentice 15 Female Human She is an adolescent human with green eyes, long tied back light-brown hair, and light brown skin.
Geoffrey Phillips the 2nd Arch-Druid's Apprentice 14 Male Human He is an adolescent human with blue eyes, short light-brown hair in a side parting, and olive skin.
Hubert Snyder Arch-Druid's Apprentice 12 Male Human He is an adolescent human with amber eyes, red hair in a bun, and pale white skin.
Ivy Phillips Housekeeper 33 Female Human She is an adult human with grey eyes, blond hair in a ponytail, and light pink skin.
Lula Phillips 52 Female Human She is an elderly human with amber eyes, long flowing white hair, and light pink skin.
Montague Phillips Housekeeper 44 Male Tiefling He is an adult tiefling with red eyes, light-brown hair in a bun, a long beard, and plum skin. He has large curved horns.
Montague Phillips Druid 31 Male Tiefling He is an adult tiefling with golden eyes (behind a pair of spectacles), balding grey hair, a long beard, and red skin. He has straight horns.
Turbertus Phillips 6 Male Tiefling He is a tiefling child with white eyes, scruffy grey hair, and red skin. He has curved horns.
Walding Phillips Arch-Druid 56 Male Tiefling He is an elderly tiefling with golden eyes, a bald head, a full beard, and red skin. He has curved horns.
Walding Phillips the 2nd 7 Male Tiefling He is a tiefling child with white eyes, scruffy light-brown hair, and red skin. He has curved horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 116% of their base value.

Available Price Value Item Rarity Description
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 93 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 510 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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