Dorothy's Apothecary
15 year old Human construction, large sized
Location: City of Meltford
Owned by: Dorothy Bingham
Oiled canvas is pulled tight over a sturdy wooden frame. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dorothy Bingham | Arch-Druid | 33 | Female | Human | She is an adult human with brown eyes, long curly dyed auburn hair, and dark brown skin. |
| Emmett Bingham | 6 | Male | Human | He is a human child with grey eyes, short curly strawberry hair, and olive skin. | |
| Eunisia Bingham | 7 | Female | Human | She is a human child with hazel eyes, short dark-brown hair, and dark brown skin. | |
| Floyd Proctor the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin. |
| Gonilda Oliver | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin. |
| Leah Cline | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, long tied back dyed red hair, and olive skin. |
| Louis Bingham | 9 | Male | Human | He is a human child with blue eyes, short light-brown hair in a side parting, and olive skin. | |
| Scholastica Bingham | 1 | Female | Human | She is an infant human with brown eyes, a bald head, and dark brown skin. | |
| Sydney Bingham | Housekeeper | 38 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Dorothy Bingham nee Gilman (♀/33) + Sydney Bingham (♂/38/Dorothy's husband)
- Louis Bingham (♂/9/Dorothy's son)
- Eunisia Bingham (♀/7/Dorothy's daughter)
- Emmett Bingham (♂/6/Dorothy's son)
- Scholastica Bingham (♀/1/Dorothy's daughter)
Items for sale
At this location, items are priced between 98% and 117% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 480 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 4 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 640 gp | 600 gp | Potion of invisibility | very rare | This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. |
| 1 | 480 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
| 1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |