Brewer's Occult Magic Trinkets Emporium

801 year old Human construction, large sized

Location: City of Meltford

Owned by: Runild Brewer

A large brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Arnaldus Fynch-Brewer Shopkeep's Apprentice 13 Male Human He is an adolescent human with brown eyes, very short brown hair, and dark brown skin.
Elegor Nickeltongs the 2nd Shopkeep's Apprentice 45 Male Elf He is an adolescent elf with brown eyes, brown hair in braids, and medium brown skin.
Ephraim Perkins the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, scruffy strawberry hair, and pale white skin.
Inez Oliver Housekeeper 32 Female Human She is an adult human with brown eyes, scruffy dyed blond hair, and dark brown skin.
Phyllis Brewer 9 Female Human She is a human child with green eyes, light-brown hair in a plait, and olive skin.
Runild Brewer Shopkeep 49 Female Human She is an adult human with blue eyes, long tied back blond hair, and light pink skin.
Stephen Brewer Housekeeper 36 Male Human He is an adult human with grey eyes, light-brown hair in braids, a full beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 114% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying purse of gender uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The pouch loudly shouts "The secret is history!" when you use it's property.
1 Negotiable Cold pebble of darkvision uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The pebble is cold to the touch.
1 Negotiable Dull quiet lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This lute seems boring somehow. 2 lbs.
1 Negotiable Humming quill of warming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The feather makes a very slight humming sound at all times.
1 Negotiable Lavish fireworks of life saving uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 501 - 5,000 gp Periapt of proof against poison rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
1 Negotiable Poisonous medal of haste uncommon This medal was awarded for bravery defending Broaye. When polished, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the medal's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine knock chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "basis". The stick is long enough to write "basis" 7 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The chalk is in pristine condition.
1 Negotiable Sands of heavy critters uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, up to a dozen nearby small woodland creatures are attracted to the timer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer.
1 Negotiable Small wand of calming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. The wand is half the size of a typical wand.
1 Negotiable The duck of soothing uncommon A duck made of cloth and leather. When squeezed, you regain 1d4 hit-points. This property cannot be used again until after a long rest.
1 Negotiable The cursed dice of draconic tongue uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Truthful belt of navigation uncommon This leather belt is embossed with runes. When removed the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the belt's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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