Brewer's Occult Magic Trinkets Emporium
801 year old Human construction, large sized
Location: City of Meltford
Owned by: Runild Brewer
A large brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Arnaldus Fynch-Brewer | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with brown eyes, very short brown hair, and dark brown skin. |
| Elegor Nickeltongs the 2nd | Shopkeep's Apprentice | 45 | Male | Elf | He is an adolescent elf with brown eyes, brown hair in braids, and medium brown skin. |
| Ephraim Perkins the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, scruffy strawberry hair, and pale white skin. |
| Inez Oliver | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, scruffy dyed blond hair, and dark brown skin. |
| Phyllis Brewer | 9 | Female | Human | She is a human child with green eyes, light-brown hair in a plait, and olive skin. | |
| Runild Brewer | Shopkeep | 49 | Female | Human | She is an adult human with blue eyes, long tied back blond hair, and light pink skin. |
| Stephen Brewer | Housekeeper | 36 | Male | Human | He is an adult human with grey eyes, light-brown hair in braids, a full beard, and olive skin. |
Family Tree
- Runild Brewer nee Griffiths (♀/49) + Stephen Brewer (♂/36/Runild's husband)
- Phyllis Brewer (♀/9/Runild's daughter)
- Inez Oliver (♀/32/Runild's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 106% and 114% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of cold knock | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The candle is cold to the touch. | ||
| 1 | Negotiable | Concealable medal of reminiscing | uncommon | This medal was awarded for bravery defending Astrus. When polished, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the medal is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Doppelganger figurehead of lucky calming | uncommon | A ship's figurehead in the shape of a Doppelganger. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Doppelganger figurehead attached, if you concentrate your mind, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Dull fireworks of truesight | uncommon | A bundle of 3 fireworks. When a firework is lit and allowed to explode, you gain truesight for 1 minute. This property cannot be used again until after a long rest. This firework seems boring somehow. | ||
| 1 | Negotiable | Gaia's annoying symbol of quiet | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is temperature!" when you use it's property. | ||
| 1 | Negotiable | Giving wand of chilling | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After 100 days, the wand's property stops working. If the wand finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Heavy glove of Grick disguise | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a magical illusion disguises you as a Grick for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The glove feels unusually heavy, four times the weight of an average glove. | ||
| 1 | 13 gp | 12 gp | Pike +1 | uncommon |
A Martial Melee weapon. 1d10
+ 1 piercing damage.
Range: 5.
Properties:
Heavy, Reach, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Pike. The craftmanship of this weapon identifies it as a masterwork. |
18 lbs. |
| 1 | Negotiable | Poisonous book of glowing dwarvish poetry | uncommon | A book containing poetry written in dwarvish. If you read one of the poems aloud, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the book's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Pristine amber warming fish | uncommon | A small fish carved of amber. A command word "role" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The fish is in pristine condition. | ||
| 1 | Negotiable | The over-sized dice of haste | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The dice is twice as large as an average dice. | ||
| 1 | Negotiable | The warm wizard's hat of darkvision | uncommon | This wizard's hat has it's command word "week" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The hat is warm to the touch. | ||
| 1 | Negotiable | Unreliable belt of instant party | uncommon | This leather belt is embossed with runes. When removed a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Wrist bands of melody | uncommon | This magical bracer is embossed with the command word, "quality". When spoken by the wearer, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the bracer. This property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.