Doty's Best Emporium
800 year old Human construction, large sized
Location: City of Meltford
Owned by: Óiadur Doty
A 1st Century brick house with an turquoise door. This building looks a bit rickety. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Allie Moody | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, long flowing dark-brown hair, and medium brown skin. |
| Katharine Boon | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, black hair in a mullet, and medium brown skin. |
| Levi Hunter | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, scruffy dyed red hair, and light pink skin. |
| Martinus Mirithlker | Shopkeep's Apprentice | 56 | Male | Elf | He is an adolescent elf with brown eyes, very short dark-brown hair, and medium brown skin. |
| Óiadur Doty | Shopkeep | 90 | Male | Elf | He is an adolescent elf with blue eyes, white hair in a plait, and golden skin. |
| Osmer Doty the 2nd | Housekeeper | 41 | Male | Tiefling | He is an adult tiefling with red eyes, brown hair in braids, a clean shaven face, and plum skin. He has curved horns. |
| Salomon Perkins | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with green eyes, long flowing light-brown hair, and light pink skin. |
Family Tree
- Óiadur Doty nee Briglar (♂/90)
- Osmer Doty the 2nd (♂/41/Óiadur's step-son)
Items for sale
At this location, items are priced between 100% and 112% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 54 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 2 | 5 sp 5 cp | 5 sp | Clothes, common | 3 lbs. | |
| 2 | 6 cp | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 4 | 1 gp 1 sp | 1 gp | Hammer | 3 lbs. | |
| 4 | 5 sp 1 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 3 | 56 gp | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |
| 2 | 5 gp 3 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |