Boon's Magic Trinkets Emporium
85 year old Human construction, large sized
Location: City of Meltford
Owned by: Ina Boon
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Eli Boon | 57 | Male | Human | He is an elderly human with green eyes, thin scruffy white hair, a handlebar moustache, and light brown skin. | |
Gocelinus Lindley | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with blue eyes, short curly blond hair, and light brown skin. |
Guillelmus Perkins | 6 | Male | Human | He is a human child with green eyes, scruffy blond hair, and pale white skin. | |
Gwenllian Brock | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and medium brown skin. |
Harriott Perkins | 0 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and light pink skin. | |
Ina Boon | Shopkeep | 55 | Female | Human | She is an elderly human with grey eyes, dyed strawberry hair in a bun, and light pink skin. |
Lydia Perkins | 11 | Female | Human | She is a human child with amber eyes, shoulder-length auburn hair, and light pink skin. | |
Maude Perkins | Shopkeep's Assistant | 36 | Female | Human | She is an adult human with green eyes, scruffy blond hair, and light pink skin. |
Mercy Gilman | 50 | Female | Human | She is an elderly human with amber eyes, long tied back grey hair, and light pink skin. | |
Otis Bingham | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, long red hair with a fringe cut, and pale white skin. |
Valentine Perkins | Housekeeper | 36 | Male | Human | He is an adult human with amber eyes, scruffy light-brown hair, bushy sideburns, and olive skin. |
Family Tree
- Ina Boon nee Gilman (♀/55) + Eli Boon (♂/57/Ina's husband)
- Maude Perkins nee Boon (♀/36/Ina's daughter) + Valentine Perkins (♂/36/Ina's son in-law)
- Lydia Perkins (♀/11/Ina's granddaughter)
- Guillelmus Perkins (♂/6/Ina's grandson)
- Harriott Perkins (♀/0/Ina's granddaughter)
- Mercy Gilman (♀/50/Ina's sister)
Items for sale
At this location, items are priced between 102% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying purse of instant party | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The pouch loudly shouts "The secret is soup!" when you use it's property. | ||
1 | Negotiable | Candle of light navigation | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The candle feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
1 | Negotiable | Cold crown of the life saving king | uncommon | A smooth silver band, when placed upon the head the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The crown is cold to the touch. | ||
1 | Negotiable | Concealable cup of fortune | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the cup is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Cursed belt of glowing | uncommon | This leather belt is embossed with runes. When removed it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | Negotiable | Fleek's disappearing book of otterese tongue tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the tickets goes missing the next time it is stowed away. | ||
1 | Negotiable | Over-sized silver reminiscing penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The coin is twice as large as an average coin. | ||
1 | Negotiable | Pristine medal of calming | uncommon | This medal was awarded for bravery defending Ebrana. When polished, you feel at peace. This property cannot be used again until after a long rest. The medal is in pristine condition. | ||
1 | Negotiable | Robust melody lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the lute. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. | 2 lbs. | |
1 | 260 gp | 250 gp | Scroll of Flame Blade | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. | |
1 | Negotiable | The lucky wizard's hat of haste | uncommon | This wizard's hat has it's command word "thanks" stitched on a label on the inside. When worn by a wizard, if you speak the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
1 | Negotiable | Truthful wand of warming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the wand's property you cannot tell a deliberate lie for 1 hour. | ||
1 | Negotiable | Unreliable quill of quiet | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the feather's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
1 | Negotiable | Warm book of darkness halfling poetry | uncommon | A book containing poetry written in halfling. If you read one of the poems aloud, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The book is warm to the touch. | ||
1 | Negotiable | Winter Wolf figurehead of dull darkvision | uncommon | A ship's figurehead in the shape of a Winter Wolf. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Winter Wolf figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This figurehead seems boring somehow. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.