Wimark's Mysterious Magic Trinkets Emporium
81 year old Human construction, large sized
Location: City of Meltford
Owned by: Wimark Walker the 2nd
A large half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Avelina Warren | 55 | Female | Human | She is an elderly human with brown eyes, silver hair in a plait, and dark brown skin. | |
| Fray Warren | 54 | Male | Human | He is an elderly human with brown eyes, short black hair in a side parting, a big bushy moustache, and dark brown skin. | |
| Gunnore Gross | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long curly strawberry hair, and light brown skin. |
| Jessey Walker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, dark-brown hair in braids, and light brown skin. |
| Virgil Thaylur | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with hazel eyes, very short light-brown hair, and medium brown skin. |
| Warren Warren | 50 | Male | Human | He is an elderly human with grey eyes, a shaved head, a clean shaven face, and light pink skin. | |
| Wimark Walker the 2nd | Shopkeep | 33 | Male | Human | He is an adult human with brown eyes, very short dyed black hair, a long beard, and medium brown skin. |
Family Tree
- Wimark Walker the 2nd (♂/33)
- Avelina Warren nee Burrel (♀/55/Wimark's cousin 1x removed's wife) + Fray Warren (♂/54/Wimark's cousin 1x removed)
- Warren Warren (♂/50/Wimark's cousin 1x removed)
Items for sale
At this location, items are priced between 87% and 97% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Disappearing glowing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the lute goes missing the next time it is stowed away. | 2 lbs. |
| 1 | Negotiable | Giving shoe of otterese tongue | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. After 100 days, the shoe's property stops working. If the shoe finds a new owner that has not owned it before, the property will work again. | |
| 1 | 101 - 500 gp | Hat of disguise | uncommon |
Requires attunement. While wearing this hat, you can use an action to cast the spell from it at will. The spell ends if the hat is removed. |
|
| 1 | Negotiable | Heavy soothing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "economics". The stick is long enough to write "economics" 9 times. When you use the stick to write the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk. | |
| 1 | Negotiable | Humming fireworks of haste | uncommon | A bundle of 2 fireworks. When a firework is lit and allowed to explode, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times. | |
| 1 | Negotiable | Lamia figurehead of warm truesight | uncommon | A ship's figurehead in the shape of a Lamia. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Lamia figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The figurehead is warm to the touch. | |
| 1 | Negotiable | Light quill of darkness | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Negotiable | Needy crown of the gender king | uncommon | A smooth silver band, when placed upon the head you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Robust wrist bands of blink | uncommon | This magical bracer is embossed with the command word, "basis". When spoken by the wearer, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The bracer cannot be destroyed by non-magical means. | |
| 1 | Negotiable | Small book of instant party dwarvish poetry | uncommon | A book containing poetry written in dwarvish. If you read one of the poems aloud, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The book is half the size of a typical book. | |
| 1 | Negotiable | The dice of Rust Monster disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. | |
| 1 | Negotiable | The pristine wizard's hat of life saving | uncommon | This wizard's hat has it's command word "income" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The hat is in pristine condition. | |
| 1 | Negotiable | Truthful silver darkvision penny | uncommon | This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the coin's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Unreliable medal of calming | uncommon | This medal was awarded for bravery defending Ebrana. When polished, you feel at peace. This property cannot be used again until after a long rest. When the medal's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.