Steward's Emporium

260 year old Human construction, large sized

Location: City of Meltford

Owned by: Janie Steward

The wooden beams on this 6th Century home are painted indigo. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Catherine House Housekeeper 21 Female Tiefling She is an adult tiefling with silver eyes, long styled brown hair, and wine-purple skin. She has large curled horns.
Clifford Smith Shopkeep's Assistant 45 Male Human He is an adult human with grey eyes, short curly strawberry hair, stubble, and light pink skin.
Fannie Gilman the 2nd 1 Female Human She is an infant human with amber eyes, wisps of auburn hair, and medium brown skin.
Janie Gilman Housekeeper 34 Female Human She is an adult human with amber eyes, long flowing auburn hair, and medium brown skin.
Janie Steward Shopkeep 50 Female Human She is an elderly human with amber eyes, short curly white hair, and medium brown skin.
Jean Smith Shopkeep's Assistant 44 Female Human She is an adult human with amber eyes, light-brown hair in a plait, and light pink skin.
Winston House Housekeeper 21 Male Human He is an adult human with blue eyes (behind a pair of spectacles), balding dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 106% of their base value.

Available Price Value Item Description Weight
3 49 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 5 gp 2 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
2 2 cp 2 cp Jug or pitcher 4 lbs.
6 1 gp 8 sp 2 gp Pot, iron 10 lbs.
3 1 cp 1 cp Sling bullet 1½ lbs.
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