Steward's Emporium
260 year old Human construction, large sized
Location: City of Meltford
Owned by: Janie Steward
The wooden beams on this 6th Century home are painted indigo. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Catherine House | Housekeeper | 21 | Female | Tiefling | She is an adult tiefling with silver eyes, long styled brown hair, and wine-purple skin. She has large curled horns. |
Clifford Smith | Shopkeep's Assistant | 45 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, stubble, and light pink skin. |
Fannie Gilman the 2nd | 1 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and medium brown skin. | |
Janie Gilman | Housekeeper | 34 | Female | Human | She is an adult human with amber eyes, long flowing auburn hair, and medium brown skin. |
Janie Steward | Shopkeep | 50 | Female | Human | She is an elderly human with amber eyes, short curly white hair, and medium brown skin. |
Jean Smith | Shopkeep's Assistant | 44 | Female | Human | She is an adult human with amber eyes, light-brown hair in a plait, and light pink skin. |
Winston House | Housekeeper | 21 | Male | Human | He is an adult human with blue eyes (behind a pair of spectacles), balding dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Janie Steward nee Smith (♀/50)
- Catherine House nee Steward (♀/21/Janie's daughter) + Winston House (♂/21/Janie's son in-law)
- Clifford Smith (♂/45/Janie's brother) + Jean Smith nee Oliver (♀/44/Janie's sister in-law)
- Janie Gilman (♀/34/Janie's cousin)
- Fannie Gilman the 2nd (♀/1/Janie's great-niece)
Items for sale
At this location, items are priced between 83% and 106% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 49 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
2 | 5 gp 2 sp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
2 | 2 cp | 2 cp | Jug or pitcher | 4 lbs. | |
6 | 1 gp 8 sp | 2 gp | Pot, iron | 10 lbs. | |
3 | 1 cp | 1 cp | Sling bullet | 1½ lbs. |