Steward's Emporium
260 year old Human construction, large sized
Location: City of Meltford
Owned by: Janie Steward
The wooden beams on this 6th Century home are painted indigo. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Catherine House | Housekeeper | 21 | Female | Tiefling | She is an adult tiefling with silver eyes, long styled brown hair, and wine-purple skin. She has large curled horns. |
| Clifford Smith | Shopkeep's Assistant | 45 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, stubble, and light pink skin. |
| Fannie Gilman the 2nd | 1 | Female | Human | She is an infant human with amber eyes, wisps of auburn hair, and medium brown skin. | |
| Janie Gilman | Housekeeper | 34 | Female | Human | She is an adult human with amber eyes, long flowing auburn hair, and medium brown skin. |
| Janie Steward | Shopkeep | 50 | Female | Human | She is an elderly human with amber eyes, short curly white hair, and medium brown skin. |
| Jean Smith | Shopkeep's Assistant | 44 | Female | Human | She is an adult human with amber eyes, light-brown hair in a plait, and light pink skin. |
| Winston House | Housekeeper | 21 | Male | Human | He is an adult human with blue eyes (behind a pair of spectacles), balding dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Janie Steward nee Smith (♀/50)
- Catherine House nee Steward (♀/21/Janie's daughter) + Winston House (♂/21/Janie's son in-law)
- Clifford Smith (♂/45/Janie's brother) + Jean Smith nee Oliver (♀/44/Janie's sister in-law)
- Janie Gilman (♀/34/Janie's cousin)
- Fannie Gilman the 2nd (♀/1/Janie's great-niece)
Items for sale
At this location, items are priced between 83% and 106% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 6 | 48 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 4 | 5 cp | 5 cp | Arrow | 1 lb. | |
| 4 | 15 gp | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 3 | 9 gp 4 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 2 | 3 sp 2 cp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 2 | 8 sp 5 cp | 1 gp | Rope, hempen (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |
| 3 | 1 cp | 1 cp | Sling bullet | 1½ lbs. |