Duncan's Apothecary
107 year old Longfoot construction, small sized
Location: Rorimham
Owned by: Jonathan Duncan the 2nd
The wooden beams on this 7th Century home are painted beige. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bert Vincent | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, auburn hair in braids, and medium brown skin. |
Calvin Hayhead | Druid | 22 | Male | Human | He is an adult human with grey eyes, short dark-brown hair, a clean shaven face, and light brown skin. |
Herbert Hayhead | 0 | Male | Human | He is an infant human with grey eyes, a bald head, and light pink skin. | |
Jonathan Duncan the 2nd | Arch-Druid | 41 | Male | Human | He is an adult human with grey eyes, very short strawberry hair, bushy sideburns, and light pink skin. |
Margarett Hayhead | Housekeeper | 22 | Female | Human | She is an adult human with grey eyes, scruffy dark-brown hair, and light brown skin. |
Marion Duncan | 2 | Female | Human | She is an infant human with brown eyes, scruffy black hair, and medium brown skin. | |
Nibsdoc Hayhead the 2nd | 3 | Male | Human | He is a human child with grey eyes, short curly dark-brown hair, and light brown skin. | |
Rose Duncan | Druid | 43 | Female | Human | She is an adult human with brown eyes, black hair in a plait, and medium brown skin. |
Family Tree
- Jonathan Duncan the 2nd (♂/41) + Rose Duncan (♀/43/Jonathan's wife)
- Margarett Hayhead nee Duncan (♀/22/Jonathan's daughter) + Calvin Hayhead (♂/22/Jonathan's son in-law)
- Nibsdoc Hayhead the 2nd (♂/3/Jonathan's grandson)
- Herbert Hayhead (♂/0/Jonathan's grandson)
- Marion Duncan (♀/2/Jonathan's daughter)
Items for sale
At this location, items are priced between 111% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 340 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |