Gooldkin's Arcane Apothecary
15 year old Human construction, small sized
Location: Ferdstead
Owned by: Osbert Gooldkin
A small half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Gunnora Leonard | Housekeeper | 19 | Female | Human | She is an adult human with hazel eyes, long curly brown hair, and medium brown skin. |
Helen Chubbville | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, red hair in a ponytail, and pale white skin. |
Iohanna Norton | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, long tied back blond hair, and pale white skin. |
Luke Gooldkin | 4 | Male | Human | He is a human child with grey eyes, a strawberry quiff, and light pink skin. | |
Olivia Gooldkin | Housekeeper | 43 | Female | Human | She is an adult human with grey eyes, long tied back auburn hair, and light brown skin. |
Osbert Gooldkin | Arch-Druid | 56 | Male | Human | He is an elderly human with grey eyes, balding red hair, stubble, and light pink skin. |
Osbert Leonard | 1 | Male | Human | He is an infant human with hazel eyes, wisps of dark-brown hair, and medium brown skin. | |
Patrick Gooldkin the 2nd | 9 | Male | Human | He is a human child with grey eyes, a strawberry quiff, and light pink skin. | |
Ralph Shannon the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and light pink skin. |
Wilbur Leonard | Housekeeper | 20 | Male | Human | He is an adult human with blue eyes, scruffy white hair, a goatee, and pale white skin. |
Family Tree
- Osbert Gooldkin (♂/56) + Olivia Gooldkin nee Leonard (♀/43/Osbert's wife)
- Wilbur Leonard (♂/20/Osbert's adopted-son) + Gunnora Leonard nee Lord (♀/19/Osbert's daughter in-law)
- Osbert Leonard (♂/1/Osbert's grandson)
- Patrick Gooldkin the 2nd (♂/9/Osbert's son)
- Luke Gooldkin (♂/4/Osbert's son)
Items for sale
At this location, items are priced between 98% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 560 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 550 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |