Blair's Mysterious Apothecary
22 year old Human construction, small sized
Location: Beckenley
Owned by: Jessie Blair
A small half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Jessie Blair | Arch-Druid | 47 | Female | Human | She is an adult human with amber eyes, auburn and grey streaked hair in a plait, and medium brown skin. |
Marguerite | Housekeeper | 20 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and light brown skin. |
Noolo | Housekeeper | 19 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with grey stripes. |
Rogerius Frederick-Vincent the 2nd | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with amber eyes, long flowing strawberry hair, and light pink skin. |
Simon Blair | Housekeeper | 41 | Male | Human | He is an adult human with amber eyes (behind a pair of spectacles), short curly dark-brown hair, bushy sideburns, and medium brown skin. |
Family Tree
- Jessie Blair nee Bean (♀/47) + Simon Blair (♂/41/Jessie's husband)
- Marguerite nee Blair (♀/20/Jessie's daughter) + Noolo (♂/19/Jessie's son in-law)
Items for sale
At this location, items are priced between 90% and 94% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 94 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 280 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |