Daerogon's Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Daerogon the First
A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arda the Second | Housekeeper | 352 | Female | Elf | She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin. |
Carahir | Shopkeep's Apprentice | 86 | Male | Elf | He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
Daerogon the First | Shopkeep | 430 | Male | Elf | He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin. |
Enethas the First | Shopkeep's Assistant | 473 | Male | Elf | He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin. |
Erosnor | 14 | Male | Elf | He is an elf child with silver eyes, very short strawberry hair, and light pink skin. | |
Findan | 14 | Female | Elf | She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin. | |
Indisth the First | Housekeeper | 407 | Female | Elf | She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin. |
Induilth the First | Housekeeper | 428 | Female | Elf | She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin. |
Nellasal | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Serindael the First | Housekeeper | 303 | Female | Elf | She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin. |
Thelionil the First | Shopkeep's Assistant | 276 | Male | Elf | He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin. |
Urwenas the Third | Shopkeep's Apprentice | 41 | Female | Elf | She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin. |
Family Tree
- Daerogon the First (♂/430) + Indisth the First (♀/407/Daerogon's wife)
- Thelionil the First (♂/276/Daerogon's son) + Serindael the First (♀/303/Daerogon's daughter in-law)
- Erosnor (♂/14/Daerogon's grandson)
- Enethas the First (♂/473/Daerogon's uncle) + Induilth the First (♀/428/Daerogon's aunt)
- Arda the Second (♀/352/Daerogon's cousin)
- Findan (♀/14/Daerogon's cousin)
Items for sale
At this location, items are priced between 82% and 91% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Candle of over-sized gender | uncommon | This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The candle is twice as large as an average candle. | ||
1 | Negotiable | Disappearing glove of knock | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the glove goes missing the next time it is stowed away. | ||
1 | Negotiable | Dull amber life saving fish | uncommon | A small fish carved of amber. A command word "policy" is scratched on the design. If you speak the word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This fish seems boring somehow. | ||
1 | Negotiable | Fleek's giving book of warming tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After 100 days, the tickets's property stops working. If the tickets finds a new owner that has not owned it before, the property will work again. | ||
1 | Negotiable | Griffon figurehead of concealable chilling | uncommon | A ship's figurehead in the shape of a Griffon. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Griffon figurehead attached, if you concentrate your mind, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Needy book of halfling tongue halfling poetry | uncommon | A book containing poetry written in halfling. If you read one of the poems aloud, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | 3 gp 4 sp | 4 gp | Net +1 | uncommon |
A Martial Ranged weapon. 1d0
+ 1 slashing damage.
Range: 5/15.
(Thrown: 5/15.)
Properties:
Thrown, Special, Magic
You have a +1 bonus to your attack and damage when wielding this Net. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | Negotiable | Subtle fireworks of glowing | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The firework is hidden from detect magic. | ||
1 | Negotiable | The humming wizard's hat of calming | uncommon | This wizard's hat has it's command word "article" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you feel at peace. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times. | ||
1 | Negotiable | The pristine dice of Darkmantle disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The dice is in pristine condition. | ||
1 | Negotiable | Warm cup of fortune | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The cup is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.