Daerogon's Magic Trinkets Emporium

799 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Daerogon the First

A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Arda the Second Housekeeper 352 Female Elf She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin.
Carahir Shopkeep's Apprentice 86 Male Elf He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin.
Daerogon the First Shopkeep 430 Male Elf He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin.
Enethas the First Shopkeep's Assistant 473 Male Elf He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin.
Erosnor 14 Male Elf He is an elf child with silver eyes, very short strawberry hair, and light pink skin.
Findan 14 Female Elf She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin.
Indisth the First Housekeeper 407 Female Elf She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin.
Induilth the First Housekeeper 428 Female Elf She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin.
Nellasal Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Serindael the First Housekeeper 303 Female Elf She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin.
Thelionil the First Shopkeep's Assistant 276 Male Elf He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin.
Urwenas the Third Shopkeep's Apprentice 41 Female Elf She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 91% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying quill of gender uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The feather loudly shouts "The secret is story!" when you use it's property.
1 Negotiable Candle of lavish glowing uncommon This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Cold medal of reminiscing uncommon This medal was awarded for bravery defending Astrus. When polished, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The medal is cold to the touch.
1 Negotiable Darkvision chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "income". The stick is long enough to write "income" 6 times. When you use the stick to write the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest.
1 Negotiable Death Dog figurehead of poisonous navigation uncommon A ship's figurehead in the shape of a Death Dog. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Death Dog figurehead attached, if you concentrate your mind, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the figurehead's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Dull fireworks of calming uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. This firework seems boring somehow.
1 Negotiable Gaia's small symbol of mana uncommon A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol.
1 Negotiable Robust life saving lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. 2 lbs.
1 220 gp 250 gp Scroll of Darkness uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The needy dice of otterese tongue uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable The over-sized duck of knock uncommon A duck made of cloth and leather. When squeezed, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The duck is twice as large as an average duck.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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