Nimrnna's Magical Magic Trinkets Emporium

799 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Nimrnna the First

Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amardaoth 4 Female Elf She is an elf child with grey eyes, strawberry hair in a bun, and golden skin.
Angrodor the First Shopkeep's Assistant 151 Male Elf He is an adult elf with brown eyes, long dark-brown hair with a fringe cut, a clean shaven face, and medium brown skin.
Aredhweil the Second Housekeeper 419 Female Elf She is an adult elf with blue eyes, blond hair in a pigtails, and light pink skin.
Argonras Housekeeper 316 Male Elf He is an adult elf with hazel eyes, very short dyed dark-brown hair, and medium brown skin.
Galmoleg the Second Shopkeep's Apprentice 87 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and black skin.
Iriminlor the First Housekeeper 445 Male Elf He is an adult elf with brown eyes, long curly black hair, a clean shaven face, and medium brown skin.
Nimrnna the First Shopkeep 480 Female Elf She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin.
Rindaien Shopkeep's Apprentice 90 Female Elf She is an adolescent elf with grey eyes, long curly auburn hair, and light brown skin.
Rindeel the Third Housekeeper 132 Female Elf She is an adult elf with grey eyes, strawberry hair in a plait, and golden skin.
Tation the First Housekeeper 514 Male Elf He is an adult elf with grey eyes (the left of which is glass), short curly light-brown hair, and golden skin.
Turgouil the Third Shopkeep's Apprentice 74 Male Elf He is an adolescent elf with grey eyes, short dark-brown hair in a side parting, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 83% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying haste lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is method!" when you use it's property. 2 lbs.
1 Negotiable Concealable silver chilling penny uncommon This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the coin is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Cursed reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "night". The stick is long enough to write "night" 6 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull belt of awareness uncommon This leather belt is embossed with runes. When removed you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This belt seems boring somehow.
1 Negotiable Fleek's warm book of gender tickets uncommon A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The tickets is warm to the touch.
1 Negotiable Heavy crown of the blink king uncommon A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The crown feels unusually heavy, four times the weight of an average crown.
1 Negotiable Light quill of darkness uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Pristine cup of fortune uncommon This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The cup is in pristine condition.
1 Negotiable Sands of humming Worg disguise uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The timer makes a very slight humming sound at all times.
1 Negotiable Subtle wrist bands of mana uncommon This magical bracer is embossed with the command word, "control". When spoken by the wearer, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The bracer is hidden from detect magic.
1 Negotiable Unreliable fireworks of critters uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the firework's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 101 - 500 gp Wind fan uncommon While holding this fan, you can use an action to cast the spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
1 Negotiable Winter Wolf figurehead of truthful darkvision uncommon A ship's figurehead in the shape of a Winter Wolf. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Winter Wolf figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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