Maedrafin's Arcane Apothecary
800 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Maedrafin the First
A half-timbered house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anduon | Housekeeper | 494 | Male | Elf | He is an adult elf with brown eyes, scruffy black hair, and black skin. |
Areddir the First | Housekeeper | 363 | Female | Elf | She is an adult elf with brown eyes, brown hair in braids, and medium brown skin. |
Ectheliotan | Arch-Druid's Apprentice | 29 | Male | Elf | He is an adolescent elf with hazel eyes, short curly brown hair, and medium brown skin. |
Eledhwal the First | Housekeeper | 498 | Female | Elf | She is an adult elf with brown eyes, short brown hair in a side parting, and medium brown skin. |
Finain the First | Housekeeper | 340 | Male | Elf | He is an adult elf with hazel eyes, short dyed brown hair, a clean shaven face, and dark brown skin. |
Maedrafin the First | Arch-Druid | 509 | Male | Elf | He is an adult elf with grey eyes, dyed bright red hair in braids, a clean shaven face, and light brown skin. |
Orophean | Arch-Druid's Apprentice | 26 | Male | Elf | He is an adolescent elf with grey eyes, a shaved head, and light brown skin. |
Quennos | Arch-Druid's Apprentice | 98 | Male | Elf | He is an adolescent elf with hazel eyes, long flowing brown hair, and black skin. |
Family Tree
- Maedrafin the First (♂/509) + Eledhwal the First (♀/498/Maedrafin's wife)
- Areddir the First (♀/363/Maedrafin's daughter) + Finain the First (♂/340/Maedrafin's son in-law)
- Anduon (♂/494/Maedrafin's brother)
Items for sale
At this location, items are priced between 92% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 500 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 480 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
2 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |