Pengor's Apothecary
217 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Pengor the First
A hardwood cabin. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarnel | Arch-Druid's Apprentice | 26 | Female | Elf | She is an adolescent elf with hazel eyes, long blond hair with a fringe cut, and medium brown skin. |
Anaiil the Second | Tutor | 137 | Male | Elf | He is an adult elf with grey eyes, scruffy dark-brown hair, a clean shaven face, and light brown skin. |
Celeiel | Arch-Druid's Apprentice | 49 | Female | Elf | She is an adolescent elf with blue eyes, long light-brown hair tied back in a knot, and light pink skin. |
Indinel the First | Housekeeper | 381 | Female | Elf | She is an adult elf with amber eyes, long styled dark-brown hair, and medium brown skin. |
Inelen Bankpen | Housekeeper | 120 | Female | Elf | She is an adult elf with copper eyes, long tied back brown hair, and dark brown skin. |
Landada Bankpen | Housekeeper | 443 | Female | Elf | She is an adult elf with hazel eyes, black hair in a ponytail, and dark brown skin. |
Nellir the First | Housekeeper | 396 | Male | Elf | He is an adult elf with silver eyes, short auburn hair in a side parting, a clean shaven face, and light brown skin. |
Pengor the First | Arch-Druid | 368 | Male | Elf | He is an adult elf with copper eyes, short dyed brown hair, a clean shaven face, and black skin. |
Saernar | 13 | Male | Elf | He is an elf child with copper eyes, a dark-brown quiff, and medium brown skin. | |
Vardel | Arch-Druid's Apprentice | 44 | Female | Elf | She is an adolescent elf with blue eyes, long tied back blond hair, and pale white skin. |
Family Tree
- Pengor the First (♂/368) + Landada Bankpen (♀/443/Pengor's wife)
- Inelen Bankpen (♀/120/Pengor's daughter) + Anaiil the Second (♂/137/Pengor's son in-law)
- Nellir the First (♂/396/Pengor's brother) + Indinel the First (♀/381/Pengor's sister in-law)
- Saernar (♂/13/Pengor's nephew)
Items for sale
At this location, items are priced between 81% and 100% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 480 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 120 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 85 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |