Ezra's Emporium

232 year old Human construction, small sized

Location: Accliffe

Owned by: Ezra Jenks

A small brick house, painted beige. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Baden Jenks 0 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Christopher Jenks Housekeeper 35 Male Human He is an adult human with one hazel eye (his right is closed and scarred), short dark-brown hair in a side parting, a full beard, and medium brown skin.
Edric Pope Housekeeper 34 Male Tiefling He is an adult tiefling with silver eyes, short purple and grey streaked hair in a side parting, bushy sideburns, and plum skin. He has curled horns.
Ezra Jenks Shopkeep 51 Male Human He is an elderly human with brown eyes, balding grey hair, a clean shaven face, and medium brown skin.
Gertrude Jenks Shopkeep's Assistant 56 Female Human She is an elderly human with amber eyes, long styled dyed brown hair, and dark brown skin.
Levina Kirk Housekeeper 42 Female Human She is an adult human with amber eyes, long flowing black hair, and medium brown skin.
Max Jenks 3 Male Human He is a human child with brown eyes, very short auburn hair, and dark brown skin.
Ola Pope Shopkeep's Apprentice 13 Female Human She is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin.
Tinuvda Celebrinhel Jenks Shopkeep's Assistant 40 Female Human She is an adult human with brown eyes, short auburn hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 96% of their base value.

Available Price Value Item Description Weight
2 1 gp 6 sp 2 gp Barrel 70 lbs.
2 5 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
2 22 gp 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
2 8 sp 2 cp 1 gp Hammer 3 lbs.
3 4 gp 1 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
2 4 gp 6 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 gp 7 sp 5 gp Perfume (vial)
3 1 cp 1 cp Sack ½ lb.
3 9 sp 1 cp 1 gp Vial
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