Vaughan's Enchanted Apothecary

207 year old Human construction, large sized

Location: City of Princeridge

Owned by: Estella Vaughan

A historic 6th Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Charlie Piper 4 Male Human He is a human child with amber eyes, very short dark-brown hair, and medium brown skin.
Daerir Pratt Arch-Druid's Apprentice 18 Male Human He is an adolescent human with amber eyes, long flowing brown hair, and light brown skin.
Dwóin Vaughan Housekeeper 18 Female Human She is an adolescent human with hazel eyes, light-brown hair in a plait, and medium brown skin.
Elsie Ironbrow Arch-Druid's Apprentice 14 Female Human She is an adolescent human with blue eyes, light-brown hair in a ponytail, and light pink skin.
Estella Vaughan Arch-Druid 40 Female Human She is an adult human with hazel eyes, long curly dyed auburn hair, and medium brown skin.
Ioetta Windstaree Arch-Druid's Apprentice 18 Female Human She is an adolescent human with brown eyes, long styled dark-brown hair, and medium brown skin.
James Copeland Housekeeper 33 Male Human He is an adult human with amber eyes, auburn hair in braids, a clean shaven face, and medium brown skin.
Jerry Derr Housekeeper 20 Male Human He is an adult human with amber eyes, a dyed auburn quiff, a long beard, and light pink skin.
Killturn Erasyn Housekeeper 39 Female Human She is an adult human with brown eyes, long flowing black hair, and dark brown skin.
Neameek Piper Housekeeper 42 Male Human He is an adult human with hazel eyes, a horseshoe of light-brown and grey streaked hair, stubble, and medium brown skin.
Wydo Copeland Druid 36 Male Human He is an adult human with brown eyes, short curly dark-brown hair, bushy sideburns, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 94% of their base value.

Available Price Value Item Rarity Description
1 1,700 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 450 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 1,900 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 410 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Send Feedback