Delia's Magic Trinkets Emporium

443 year old Human construction, large sized

Location: City of Princeridge

Owned by: Delia Aubre

A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bartholomew Ware Shopkeep's Apprentice 18 Male Human He is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Brigit Dugears Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin.
Delia Aubre Shopkeep 40 Female Human She is an adult human with amber eyes, scruffy brown hair, and light brown skin.
Genevieve Row Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin.
Georgianna Aubre 9 Female Human She is a human child with grey eyes, dark-brown hair in braids, and light brown skin.
Hamon Bond Housekeeper 36 Male Human He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin.
Janie Gilmore Shopkeep's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin.
Mable Prince Housekeeper 23 Female Human She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin.
Maurice Bond 9 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Mirabne Bates Housekeeper 19 Female Human She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin.
Naugli Johnson Shopkeep's Assistant 41 Female Human She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin.
Percival Bond 2 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Thebaldus Underwood Shopkeep's Assistant 20 Male Human He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin.
Thomas Underwood Housekeeper 42 Male Human He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 106% of their base value.

Available Price Item Rarity Description
1 Negotiable Annoying purse of awareness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The pouch loudly shouts "The secret is income!" when you use it's property.
1 Negotiable Candle of humming melody uncommon This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the candle. This property cannot be used again until after a long rest. The candle makes a very slight humming sound at all times.
1 Negotiable Disappearing silver navigation penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the coin goes missing the next time it is stowed away.
1 Negotiable Fleek's concealable book of Bulette disguise tickets uncommon A small leather bound booklet contains 11 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Bulette for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the tickets is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Giving cup of instant party uncommon This simple wooden cup appears completely unremarkable. When drunk from, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again.
1 501 - 5,000 gp Necklace of fireballs rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
1 Negotiable Needy darkvision chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "growth". The stick is long enough to write "growth" 7 times. When you use the stick to write the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Pristine wrist bands of soothing uncommon This magical bracer is embossed with the command word, "army". When spoken by the wearer, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The bracer is in pristine condition.
1 Negotiable Robust wand of warming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The wand cannot be destroyed by non-magical means.
1 Negotiable Sands of lavish glowing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Small medal of fortune uncommon This medal was awarded for bravery defending Kestiobar. When polished, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The medal is half the size of a typical medal.
1 Negotiable The lucky wizard's hat of darkness uncommon This wizard's hat has it's command word "night" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Truthful book of blink kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the book's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable shoe of haste uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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