Zorvrothnax's Mysterious Apothecary
45 year old Tiefling construction, large sized
Location: City of Princeridge
Owned by: Digort Zorvrothnax
A wood-frame and olive canvas shelter. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Abraham Steel | 4 | Male | Tiefling | He is a tiefling child with silver eyes, short curly auburn hair, and plum skin. He has large curled horns. | |
Digort Zorvrothnax | Arch-Druid | 62 | Female | Human | She is an elderly human with brown eyes, long tied back auburn and grey streaked hair, and medium brown skin. |
Ellis Steel | 11 | Male | Tiefling | He is a tiefling child with silver eyes, short purple hair, and plum skin. He has curled horns. | |
Finaril Edwards | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, short dyed green hair, and dark brown skin. |
Gruith Hoag | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, black hair in a bun, and medium brown skin. |
Grundin Steel | 9 | Male | Tiefling | He is a tiefling child with white eyes, long red hair with a fringe cut, and light pink skin. He has large curled horns. | |
Mahbur Logan | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, short black hair in a side parting, and medium brown skin. |
Moses Steel | Housekeeper | 39 | Male | Human | He is an adult human with amber eyes, dyed blond hair in a plait, a clean shaven face, and medium brown skin. |
Neap Zorvrothnax | Housekeeper | 33 | Female | Tiefling | She is an adult tiefling with silver eyes, purple hair in a pigtails, and plum skin. She has curled horns. |
Family Tree
- Digort Zorvrothnax (♀/62)
- Neap Zorvrothnax (♀/33/Digort's daughter) + Moses Steel (♂/39/Digort's son in-law)
- Ellis Steel (♂/11/Digort's grandson)
- Grundin Steel (♂/9/Digort's grandson)
- Abraham Steel (♂/4/Digort's grandson)
Items for sale
At this location, items are priced between 85% and 95% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 420 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 79 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |