Coalpick's Quality Magic Trinkets Emporium

535 year old Human construction, large sized

Location: City of Princeridge

Owned by: Ioetta Coalpick

The window frames on this half-timbered cottage has been painted beige. A symbol in the shape of crossed swords hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alberta Hadley 4 Female Human She is a human child with grey eyes, scruffy blond hair, and light pink skin.
Aylewynus Briant Shopkeep's Apprentice 14 Male Human He is an adolescent human with grey eyes, short dyed red hair in a side parting, and light brown skin.
Durbadur Lucas Housekeeper 34 Male Human He is an adult human with grey eyes, very short red hair, a clean shaven face, and light pink skin.
Florrie Coalpick 2 Female Human She is an infant human with amber eyes, wisps of strawberry hair, and light pink skin.
Fred Nye Housekeeper 48 Male Human He is an adult human with brown eyes, balding dark-brown hair, a horseshoe moustache, and medium brown skin.
Guillelmus Mistrueran Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin.
Heyelo Brockhead Shopkeep's Apprentice 15 Male Human He is an adolescent human with brown eyes, scruffy dark-brown hair, and medium brown skin.
Inspector Nooli Hadley Watchwoman 41 Female Human She is an adult human with amber eyes, long tied back dyed bright orange hair, and medium brown skin.
Ioetta Coalpick Shopkeep 42 Female Human She is an adult human with amber eyes, long curly black hair, and dark brown skin.
Rupert Simpson Housekeeper 26 Male Human He is an adult human with one amber eye (his right is covered by an eye-patch), very short auburn hair, a big bushy beard, and olive skin.
Worgot Whimgins Shopkeep's Apprentice 17 Female Human She is an adolescent human with amber eyes, strawberry hair in a plait, and light pink skin.
Yarlurg Nye 10 Male Human He is a human child with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 119% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of cursed darkness uncommon This magical candle can be lit for a total of 4 minutes before it burns down. When lit and left burning for at least 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Cup of melody uncommon This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest.
1 Negotiable Dull quill of haste uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This feather seems boring somehow.
1 Negotiable Humming medal of warming uncommon This medal was awarded for bravery defending Driaca. When polished, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times.
1 Negotiable Light calming chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "road". The stick is long enough to write "road" 9 times. When you use the stick to write the command word, you feel at peace. This property cannot be used again until after a long rest. The chalk feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky wrist bands of knock uncommon This magical bracer is embossed with the command word, "analysis". When spoken by the wearer, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy glove of chilling uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 2 gp 9 sp 3 gp Quarterstaff +1 uncommon A Simple Melee weapon. 1d6 + 1 bludgeoning damage. (Two-handed: 1d8 + 1 Bludgeoning damage.) Range: 5. Properties: Versatile, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Quarterstaff.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable The robust wizard's hat of darkvision uncommon This wizard's hat has it's command word "person" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The hat cannot be destroyed by non-magical means.
1 Negotiable The subtle duck of truesight uncommon A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The duck is hidden from detect magic.
1 Negotiable Unreliable shoe of quiet uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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