Cristiana's Apothecary

96 year old Human construction, small sized

Location: Port Rugegate

Owned by: Cristiana Philips

The door on this small cottage has been painted tan. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Cristiana Philips Arch-Druid 47 Female Human She is an adult human with blue eyes, long styled light-brown hair, and olive skin.
Edward Hite Arch-Druid's Apprentice 13 Male Human He is an adolescent human with hazel eyes, light-brown hair in a plait, and medium brown skin.
Helias Snow Arch-Druid's Apprentice 18 Male Human He is an adolescent human with green eyes, blond hair in braids, and olive skin.
Mercy Philips 52 Female Human She is an elderly human with grey eyes, long styled strawberry and grey streaked hair, and olive skin.
Milot Philips the 2nd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with brown eyes, short dark-brown hair, and medium brown skin.
Patrrax Finduiil Allitar Philips Housekeeper 48 Female Gnome She is an adult gnome with grey eyes, long tied back dyed auburn hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 111% and 120% of their base value.

Available Price Value Item Rarity Description
1 570 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 320 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 59 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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