Goldlock-Shaffer's Local Apothecary

32 year old Longfoot construction, small sized

Location: Cardton

Owned by: Olcost Goldlock-Shaffer

A newly built half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
David Shaffer-Beaver Housekeeper 18 Male Human He is an adolescent human with green eyes, white hair worn in a rounded bowl cut, and pale white skin.
Laliassa Shaffer-Beaver Housekeeper 20 Female Human She is an adult human with amber eyes, long auburn hair with a fringe cut, and dark brown skin.
Myrtlha Guthrie Arch-Druid's Apprentice 14 Female Longfoot She is an adolescent longfoot with grey eyes, short strawberry hair in a side parting, and olive skin.
Olcost Goldlock-Shaffer Arch-Druid 54 Male Longfoot He is an adult longfoot with amber eyes, short dark-brown hair, a big bushy moustache, and light brown skin.
Rowalda Goldlock-Shaffer Housekeeper 49 Female Human She is an adult human with blue eyes, long curly dyed light-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 103% of their base value.

Available Price Value Item Rarity Description
1 520 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
5 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Send Feedback