Belegas' Magic Trinkets Emporium

775 year old Elf construction, small sized

Location: Yavahel

Owned by: Belegas the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amariis the Second Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with hazel eyes, light-brown hair in braids, and medium brown skin.
Belegas the First Shopkeep 431 Male Elf He is an adult elf with brown eyes, short black hair, a clean shaven face, and black skin.
Edhelil the First Housekeeper 471 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and light brown skin.
Elebal the Second Housekeeper 294 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and black skin.
Galaguny the First Housekeeper 298 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), dark-brown hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Galindlin Shopkeep's Apprentice 32 Male Elf He is an adolescent elf with blue eyes, short dyed brown hair, and light pink skin.
Nimlona the Second Shopkeep's Assistant 243 Female Elf She is an adult elf with orange eyes, long curly dark-brown hair, and dark brown skin.
Saer the Second Housekeeper 181 Male Elf He is an adult elf with brown eyes, scruffy black and grey streaked hair, a clean shaven face, and black skin.
Turgoorn Stratton Housekeeper 208 Male Elf He is an adult elf with grey eyes, short curly dyed auburn hair, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 104% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Disappearing wand of calming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away.
1 Negotiable Light knock lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. 2 lbs.
1 Negotiable Needy pebble of soothing uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you regain 1d4 hit-points. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 220 gp 250 gp Scroll of Calm Emotions uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The poisonous duck of critters uncommon A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the duck's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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