Belegas' Magic Trinkets Emporium

775 year old Elf construction, small sized

Location: Yavahel

Owned by: Belegas the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amariis the Second Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with hazel eyes, light-brown hair in braids, and medium brown skin.
Belegas the First Shopkeep 431 Male Elf He is an adult elf with brown eyes, short black hair, a clean shaven face, and black skin.
Edhelil the First Housekeeper 471 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and light brown skin.
Elebal the Second Housekeeper 294 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and black skin.
Galaguny the First Housekeeper 298 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), dark-brown hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Galindlin Shopkeep's Apprentice 32 Male Elf He is an adolescent elf with blue eyes, short dyed brown hair, and light pink skin.
Nimlona the Second Shopkeep's Assistant 243 Female Elf She is an adult elf with orange eyes, long curly dark-brown hair, and dark brown skin.
Saer the Second Housekeeper 181 Male Elf He is an adult elf with brown eyes, scruffy black and grey streaked hair, a clean shaven face, and black skin.
Turgoorn Stratton Housekeeper 208 Male Elf He is an adult elf with grey eyes, short curly dyed auburn hair, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 104% of their base value.

Available Price Item Rarity Description
1 Negotiable Humming life saving chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "news". The stick is long enough to write "news" 9 times. When you use the stick to write the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The chalk makes a very slight humming sound at all times.
1 Negotiable Needy medal of chilling uncommon This medal was awarded for bravery defending Kestiobar. When polished, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Pebble of knock uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest.
1 Negotiable Pristine quill of blink uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The feather is in pristine condition.
1 501 - 5,000 gp Ring of protection rare Requires attunement.

You gain a +1 bonus to AC and saving throws while wearing this ring.
1 Negotiable Robust cup of Owlbear disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Owlbear for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The cup cannot be destroyed by non-magical means.
1 Negotiable The cursed dice of awareness uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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