Hay's Mysterious Apothecary

54 year old Human construction, small sized

Location: Steyngrave

Owned by: Hereward Hay

The door on this half-timbered cottage has been painted yellow. There are missing pavestones outside the building. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Florence Hay 50 Female Human She is an elderly human with amber eyes, long tied back silver hair, and medium brown skin.
Hereward Hay Arch-Druid 49 Male Human He is an adult human with brown eyes (behind a pair of spectacles), a dark-brown quiff, a full beard, and medium brown skin.
Hyman Anderson Druid 45 Male Human He is an adult human with amber eyes, dark-brown hair in a plait, a big bushy beard, and light brown skin.
Idonea Anderson Housekeeper 37 Female Human She is an adult human with grey eyes, long strawberry hair with a fringe cut, and olive skin.
Leroy Chase the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, long flowing dyed black hair, and olive skin.
Marion Hay Housekeeper 31 Female Human She is an adult human with amber eyes, dyed blond hair in a bun, and light brown skin.
Osmond Hay Druid 22 Male Human He is an adult human with brown eyes, black and grey streaked hair in a ponytail, a full beard, and medium brown skin.
Toly Hay Housekeeper 30 Male Human He is an adult human with hazel eyes, short curly brown and grey streaked hair, a full beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 101% of their base value.

Available Price Value Item Rarity Description
1 480 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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