Nell's Mysterious Magic Trinkets Emporium
127 year old Human construction, medium sized
Location: City of Abingend
Owned by: Nell Carver
The door on this half-timbered cottage has been painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ben Carver | 4 | Male | Human | He is a human child with amber eyes, short auburn hair in a side parting, and olive skin. | |
Catherine Robertson | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and light brown skin. | |
Cicely Robertson | Housekeeper | 31 | Female | Human | She is an adult human with grey eyes, light-brown hair in a bun, and olive skin. |
Ellis Jenks-Robertson | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, short curly dyed red hair, and light pink skin. |
Eveline Robertson | 4 | Female | Human | She is a human child with amber eyes, scruffy auburn hair, and light brown skin. | |
Freda Carver | 6 | Female | Human | She is a human child with grey eyes, dark-brown hair in a bun, and light brown skin. | |
Harvey Robertson | Shopkeep's Assistant | 36 | Male | Human | He is an adult human with grey eyes, brown hair in a bun, a long beard, and light brown skin. |
Lagot Carver | Housekeeper | 27 | Male | Human | He is an adult human with amber eyes, a horseshoe of dyed brown hair, bushy sideburns, and light brown skin. |
Leonora Robertson | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, black hair in a pigtails, and dark brown skin. |
Nancy Gilmore | Housekeeper | 23 | Female | Human | She is an adult human with amber eyes, scruffy auburn hair, and olive skin. |
Nell Carver | Shopkeep | 25 | Female | Human | She is an adult human with grey eyes (the left of which is glass), short auburn hair in a side parting, and olive skin. |
Family Tree
- Nell Carver nee Gilmore (♀/25) + Lagot Carver (♂/27/Nell's husband)
- Freda Carver (♀/6/Nell's daughter)
- Ben Carver (♂/4/Nell's son)
- Harvey Robertson (♂/36/Nell's brother in-law) + Cicely Robertson nee Gilmore (♀/31/Nell's sister)
- Eveline Robertson (♀/4/Nell's niece)
- Catherine Robertson (♀/2/Nell's niece)
- Nancy Gilmore (♀/23/Nell's sister)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Candle of over-sized gender | uncommon | This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The candle is twice as large as an average candle. | ||
1 | Negotiable | Concealable wand of glowing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the wand is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Dull medal of critters | uncommon | This medal was awarded for bravery defending Jatrad. When polished, up to a dozen nearby small woodland creatures are attracted to the medal. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This medal seems boring somehow. | ||
1 | Negotiable | Fleek's subtle book of chilling tickets | uncommon | A small leather bound booklet contains 11 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The tickets is hidden from detect magic. | ||
1 | Negotiable | Giving book of Cockatrice disguise infernal poetry | uncommon | A book containing poetry written in infernal. If you read one of the poems aloud, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the book's property stops working. If the book finds a new owner that has not owned it before, the property will work again. | ||
1 | 520 gp | 502 gp | Musket +1 | uncommon |
A Firearm weapon. 1d12
+ 1 piercing damage.
Range: 40/120.
Properties:
Ammunition, Loading, Two-handed, Magic
You have a +1 bonus to your attack and damage when wielding this Musket. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | Negotiable | Robust cup of truesight | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The cup cannot be destroyed by non-magical means. | ||
1 | Negotiable | Sands of navigation | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. | ||
1 | Negotiable | Small wrist bands of calming | uncommon | This magical bracer is embossed with the command word, "literature". When spoken by the wearer, you feel at peace. This property cannot be used again until after a long rest. The bracer is half the size of a typical bracer. | ||
1 | Negotiable | Solina's needy symbol of soothing | uncommon | A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then you regain 1d4 hit-points. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | Negotiable | The cursed dice of infernal tongue | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.