Christian's Master Blacksmiths
25 year old Human construction, medium sized
Location: City of Abingend
Owned by: Christian Guy
A recently constructed half-timbered house. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Christian Guy | Master Smith | 52 | Male | Human | He is an elderly human with green eyes, a shaved head, a clean shaven face, and light brown skin. |
Christian Guy the 2nd | 0 | Male | Human | He is an infant human with blue eyes, wisps of brown hair, and light brown skin. | |
Marian Guy | Housekeeper | 49 | Female | Human | She is an adult human with brown eyes, long curly dyed white hair, and medium brown skin. |
Nannie Guy | 8 | Female | Human | She is a human child with green eyes, brown hair in braids, and light brown skin. | |
Sabina Guy | Smith | 24 | Female | Human | She is an adult human with blue eyes, light-brown hair in a bun, and light brown skin. |
Watkin Guy | Housekeeper | 20 | Male | Human | He is an adult human with amber eyes, balding dyed purple hair, stubble, and light brown skin. |
Family Tree
- Christian Guy (♂/52) + Marian Guy nee Canfield-Campbell (♀/49/Christian's wife)
- Watkin Guy (♂/20/Christian's son) + Sabina Guy nee Carver (♀/24/Christian's daughter in-law)
- Christian Guy the 2nd (♂/0/Christian's grandson)
- Nannie Guy (♀/8/Christian's daughter)
Items for sale
At this location, items are priced between 104% and 110% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 27 gp | 25 gp | Anvil | 100 lbs. | |
1 | 82 gp | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
2 | 2 gp 1 sp | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
1 | 2 sp 2 cp | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
1 | 21 gp | 20 gp | Halberd | A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed | 6 lbs. |
4 | 1 gp 1 sp | 1 gp | Hammer | 3 lbs. | |
14 | 3 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
5 sp 5 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 11 gp | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 2 gp 2 sp | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
2 | 2 gp 1 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 2 gp 2 sp | 2 gp | Pick, miner's | 10 lbs. | |
1 | 11 gp | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.