Wood's Emporium
118 year old Human construction, medium sized
Location: City of Abingend
Owned by: Reuben Wood
The wooden beams on this 7th Century home are painted red. A statue of the deity Solina stands outside. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Claude Wood the 2nd | 7 | Male | Human | He is a human child with grey eyes, short dark-brown hair in a side parting, and light brown skin. | |
| Francis Chapman | Housekeeper | 29 | Male | Human | He is an adult human with brown eyes, long curly brown hair, a full beard, and medium brown skin. |
| Reuben Wood | Shopkeep | 40 | Male | Human | He is an adult human with amber eyes, very short dark-brown hair, a clean shaven face, and light brown skin. |
| Sibilla Wood | Housekeeper | 38 | Female | Human | She is an adult human with hazel eyes, short curly dyed brown hair, and medium brown skin. |
Family Tree
- Reuben Wood (♂/40) + Sibilla Wood nee Wilder (♀/38/Reuben's wife)
- Claude Wood the 2nd (♂/7/Reuben's son)
- Francis Chapman (♂/29/Reuben's cousin)
Items for sale
At this location, items are priced between 112% and 115% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 6 cp | 5 cp | Bucket | 2 lbs. | |
| 1 | 6 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 1 gp 1 sp | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 5 gp 7 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 4 | 57 gp | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |
| 4 | 1 gp 1 sp | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |