Willson's Arcane Apothecary

106 year old Human construction, medium sized

Location: City of Abingend

Owned by: Herbert Willson

A brick house, painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Godfrey Bliss Housekeeper 45 Male Tiefling He is an adult tiefling with silver eyes, a dyed dark-brown quiff, a pencil moustache, and medium brown skin. He has large curled horns.
Herbert Willson Arch-Druid 48 Male Tiefling He is an adult tiefling with silver eyes, a dyed blond quiff, a goatee, and brick-red skin. He has curled horns.
Isabella Bliss Housekeeper 43 Female Tiefling She is an adult tiefling with white eyes, long flowing auburn hair, and light pink skin. She has large curled horns.
Marguerite Redman Arch-Druid's Apprentice 13 Female Human She is an adolescent human with hazel eyes, black hair in a ponytail, and dark brown skin.
May Willson Clerk 45 Female Tiefling She is an adult tiefling with black eyes, long curly black hair, and dark brown skin. She has curved horns.
Nora Ellis Arch-Druid's Apprentice 12 Female Human She is an adolescent human with amber eyes, long tied back auburn hair, and olive skin.
Wydo Howell-Ware the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with brown eyes, short dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 98% of their base value.

Available Price Value Item Rarity Description
1 470 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 88 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 98 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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