Howe's Magic Trinkets Emporium

457 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Winifred Howe

A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edmond Howe 53 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin.
Eustacius Howe the 2nd Housekeeper 20 Male Human He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin.
Jenny Erwin Shopkeep's Assistant 35 Female Human She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin.
Roxie Howe Housekeeper 31 Female Human She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin.
Sean Howe Shopkeep's Assistant 29 Male Human He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin.
Winifred Howe Shopkeep 51 Female Human She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin.
Zeyere Erwin Housekeeper 40 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 114% of their base value.

Available Price Item Rarity Description
1 101 - 500 gp Brooch of shielding uncommon Requires attunement.

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the spell.
1 Negotiable Cockatrice figurehead of annoying chilling uncommon A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The figurehead loudly shouts "The secret is science!" when you use it's property.
1 Negotiable Lavish cup of knock uncommon This simple wooden cup appears completely unremarkable. When drunk from, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Over-sized shoe of warming uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe.
1 Negotiable Pristine wrist bands of truesight uncommon This magical bracer is embossed with the command word, "meaning". When spoken by the wearer, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The bracer is in pristine condition.
1 Negotiable Small medal of fortune uncommon This medal was awarded for bravery defending Jatrad. When polished, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The medal is half the size of a typical medal.
1 Negotiable Solina's unreliable symbol of glowing uncommon A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the symbol's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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