Howe's Magic Trinkets Emporium
457 year old Human construction, small sized
Location: Kidsdale Town
Owned by: Winifred Howe
A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Edmond Howe | 53 | Male | Human | He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin. | |
Eustacius Howe the 2nd | Housekeeper | 20 | Male | Human | He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin. |
Jenny Erwin | Shopkeep's Assistant | 35 | Female | Human | She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin. |
Roxie Howe | Housekeeper | 31 | Female | Human | She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin. |
Sean Howe | Shopkeep's Assistant | 29 | Male | Human | He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin. |
Winifred Howe | Shopkeep | 51 | Female | Human | She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin. |
Zeyere Erwin | Housekeeper | 40 | Female | Otterfolk | She is an adult otterfolk with black eyes and grey fur with brown spots. |
Family Tree
- Winifred Howe nee Erwin (♀/51) + Edmond Howe (♂/53/Winifred's husband)
- Sean Howe (♂/29/Winifred's son) + Roxie Howe nee House-Briant (♀/31/Winifred's daughter in-law)
- Eustacius Howe the 2nd (♂/20/Winifred's son)
- Jenny Erwin (♀/35/Winifred's sister) + Zeyere Erwin nee Deyetupup (♀/40/Winifred's sister in-law)
Items for sale
At this location, items are priced between 95% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of truthful darkness | uncommon | This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the candle's property you cannot tell a deliberate lie for 1 hour. | |
1 | Negotiable | Cursed calming chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "organization". The stick is long enough to write "organization" 7 times. When you use the stick to write the command word, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | 27 gp | 25 gp | Scroll of Goodberry | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | The lucky dice of instant party | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.