Howe's Magic Trinkets Emporium

457 year old Human construction, small sized

Location: Kidsdale Town

Owned by: Winifred Howe

A small brick house, painted cyan. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edmond Howe 53 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin.
Eustacius Howe the 2nd Housekeeper 20 Male Human He is an adult human with one grey eye (his left is closed and scarred), a auburn quiff, a clean shaven face, and light pink skin.
Jenny Erwin Shopkeep's Assistant 35 Female Human She is an adult human with hazel eyes (behind a pair of spectacles), long flowing light-brown hair, and medium brown skin.
Roxie Howe Housekeeper 31 Female Human She is an adult human with amber eyes, dyed bright red hair in a ponytail, and light pink skin.
Sean Howe Shopkeep's Assistant 29 Male Human He is an adult human with grey eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin.
Winifred Howe Shopkeep 51 Female Human She is an elderly human with brown eyes, grey hair in a ponytail, and medium brown skin.
Zeyere Erwin Housekeeper 40 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 114% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of concealable melody uncommon This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the candle. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Humming amber mana fish uncommon A small fish carved of amber. A command word "music" is scratched on the design. If you speak the word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times.
1 Negotiable Light quill of Worg disguise uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 27 gp 25 gp Scroll of Sleep common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Subtle critters lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, up to a dozen nearby small woodland creatures are attracted to the lute. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The lute is hidden from detect magic. 2 lbs.
1 Negotiable Truthful fireworks of life saving uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the firework's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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