Girardus' Best Apothecary
801 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Girardus Patten
A half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dick Beardsley | Housekeeper | 41 | Male | Human | He is an adult human with grey eyes, a shaved head, a long beard, and light pink skin. |
Girardus Patten | Arch-Druid | 45 | Male | Human | He is an adult human with amber eyes, black hair in a ponytail, a full beard, and medium brown skin. |
Hetty Patten | Housekeeper | 30 | Female | Human | She is an adult human with amber eyes, dark-brown hair in a bun, and medium brown skin. |
Idonea Beardsley | Druid | 33 | Female | Human | She is an adult human with amber eyes (the left of which is glass), dyed black hair in a bun, and medium brown skin. |
Nanny Patten | Housekeeper | 45 | Female | Human | She is an adult human with amber eyes, long tied back black hair, and medium brown skin. |
Olwen Beardsley | 5 | Female | Human | She is a human child with amber eyes, shoulder-length light-brown hair, and olive skin. | |
Osbertus Patten | 11 | Male | Tiefling | He is a tiefling child with silver eyes, short dark-brown hair, and plum skin. He has curved horns. |
Family Tree
- Girardus Patten (♂/45) + Nanny Patten nee Moulton (♀/45/Girardus' wife)
- Osbertus Patten (♂/11/Girardus' son)
- Idonea Beardsley nee Patten (♀/33/Girardus' sister) + Dick Beardsley nee Nicholas-Beardsley (♂/41/Girardus' brother in-law)
- Olwen Beardsley (♀/5/Girardus' niece)
- Hetty Patten (♀/30/Girardus' sister)
Items for sale
At this location, items are priced between 86% and 92% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 240 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 280 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 1,700 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 150 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 87 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |