Stratton's Magic Trinkets Emporium
192 year old Human construction, small sized
Location: Kidsdale Town
Owned by: Laura Stratton
The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ann Erwin-Beardsley | Shopkeep's Assistant | 35 | Female | Human | She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin. |
Emanuel Barnett | Housekeeper | 33 | Male | Human | He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin. |
Francis Erwin-Beardsley | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin. |
Hamon Robins | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin. |
Idonea Beardsley | Housekeeper | 49 | Female | Human | She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin. |
Joshua Stratton | 67 | Male | Human | He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin. | |
Laura Stratton | Shopkeep | 57 | Female | Human | She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin. |
Lelia Moulton | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin. |
Mamie Barnett | Housekeeper | 28 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin. |
Family Tree
- Laura Stratton nee Beardsley (♀/57) + Joshua Stratton (♂/67/Laura's husband)
- Mamie Barnett nee Stratton (♀/28/Laura's daughter) + Emanuel Barnett (♂/33/Laura's son in-law)
- Idonea Beardsley (♀/49/Laura's sister)
- Ann Erwin-Beardsley nee Erwin (♀/35/Laura's sister in-law) + Francis Erwin-Beardsley nee Beardsley (♂/31/Laura's half-brother)
Items for sale
At this location, items are priced between 109% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Disappearing quill of reminiscing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the feather goes missing the next time it is stowed away. | ||
1 | Negotiable | Humming amber blink fish | uncommon | A small fish carved of amber. A command word "people" is scratched on the design. If you speak the word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times. | ||
1 | 170 gp | 152 gp | Mithral Chain Mail | uncommon |
Heavy armour. Base AC: 16.
Requires Str 13 to wear.
Gives disadvantage to stealth checks.
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
55 lbs. |
1 | Negotiable | Over-sized cup of awareness | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The cup is twice as large as an average cup. | ||
1 | Negotiable | Poisonous belt of truesight | uncommon | This leather belt is embossed with runes. When removed you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | Negotiable | Rust Monster figurehead of heavy instant party | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead. | ||
1 | Negotiable | Unreliable wrist bands of darkness | uncommon | This magical bracer is embossed with the command word, "story". When spoken by the wearer, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the bracer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.