Stratton's Magic Trinkets Emporium
192 year old Human construction, small sized
Location: Kidsdale Town
Owned by: Laura Stratton
The wooden beams on this 7th Century home are painted orange. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ann Erwin-Beardsley | Shopkeep's Assistant | 35 | Female | Human | She is an adult human with grey eyes (behind a pair of spectacles), long flowing red hair, and light pink skin. |
Emanuel Barnett | Housekeeper | 33 | Male | Human | He is an adult human with one brown eye (his right is covered by an eye-patch), short dyed purple hair in a side parting, a full beard, and dark brown skin. |
Francis Erwin-Beardsley | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed light-brown hair, stubble, and dark brown skin. |
Hamon Robins | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin. |
Idonea Beardsley | Housekeeper | 49 | Female | Human | She is an adult human with hazel eyes, long flowing light-brown hair, and dark brown skin. |
Joshua Stratton | 67 | Male | Human | He is an elderly human with grey eyes (behind a pair of spectacles), short dyed dark-brown hair, a clean shaven face, and light brown skin. | |
Laura Stratton | Shopkeep | 57 | Female | Human | She is an elderly human with hazel eyes, silver hair in a mullet, and dark brown skin. |
Lelia Moulton | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin. |
Mamie Barnett | Housekeeper | 28 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin. |
Family Tree
- Laura Stratton nee Beardsley (♀/57) + Joshua Stratton (♂/67/Laura's husband)
- Mamie Barnett nee Stratton (♀/28/Laura's daughter) + Emanuel Barnett (♂/33/Laura's son in-law)
- Idonea Beardsley (♀/49/Laura's sister)
- Ann Erwin-Beardsley nee Erwin (♀/35/Laura's sister in-law) + Francis Erwin-Beardsley nee Beardsley (♂/31/Laura's half-brother)
Items for sale
At this location, items are priced between 109% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Disappearing silver instant party penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the coin goes missing the next time it is stowed away. | |
1 | Negotiable | Pristine glove of melody | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the glove. This property cannot be used again until after a long rest. The glove is in pristine condition. | |
1 | 28 gp | 25 gp | Scroll of Protection from Evil and Good | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Unreliable amber life saving fish | uncommon | A small fish carved of amber. A command word "two" is scratched on the design. If you speak the word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the fish's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.