Dawson's Apothecary

799 year old Human construction, medium sized

Location: Kidsdale Town

Owned by: Israel Dawson

A brick house, painted purple. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Betsey Dawson Housekeeper 49 Female Human She is an adult human with grey eyes, long flowing light-brown hair, and olive skin.
Ebenezer Howe Arch-Druid's Apprentice 12 Male Human He is an adolescent human with green eyes, very short blond hair, and light brown skin.
Florrie Dawson Maidservant 20 Female Human She is an adult human with grey eyes, dyed strawberry hair in a plait, and light pink skin.
Frederic Dawson Housekeeper 20 Male Human He is an adult human with brown eyes, short black hair, a long beard, and dark brown skin.
Gwendoline House 58 Female Human She is an elderly human with brown eyes, long tied back dyed brown hair, and medium brown skin.
Henrietta Bernard Arch-Druid's Apprentice 15 Female Human She is an adolescent human with brown eyes, black hair in a bun, and black skin.
Israel Dawson Arch-Druid 45 Male Human He is an adult human with grey eyes, a shaved head, a clean shaven face, and light pink skin.
Israel Dawson the 2nd 1 Male Human He is an infant human with amber eyes, wisps of auburn hair, and light pink skin.
Lawrence Erwin the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin.
Valentine Dawson 10 Male Human He is a human child with brown eyes, short dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 103% and 108% of their base value.

Available Price Value Item Rarity Description
1 2,100 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 490 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 93 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
3 52 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 480 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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