Dawson's Apothecary
799 year old Human construction, medium sized
Location: Kidsdale Town
Owned by: Israel Dawson
A brick house, painted purple. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Betsey Dawson | Housekeeper | 49 | Female | Human | She is an adult human with grey eyes, long flowing light-brown hair, and olive skin. |
| Ebenezer Howe | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with green eyes, very short blond hair, and light brown skin. |
| Florrie Dawson | Maidservant | 20 | Female | Human | She is an adult human with grey eyes, dyed strawberry hair in a plait, and light pink skin. |
| Frederic Dawson | Housekeeper | 20 | Male | Human | He is an adult human with brown eyes, short black hair, a long beard, and dark brown skin. |
| Gwendoline House | 58 | Female | Human | She is an elderly human with brown eyes, long tied back dyed brown hair, and medium brown skin. | |
| Henrietta Bernard | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, black hair in a bun, and black skin. |
| Israel Dawson | Arch-Druid | 45 | Male | Human | He is an adult human with grey eyes, a shaved head, a clean shaven face, and light pink skin. |
| Israel Dawson the 2nd | 1 | Male | Human | He is an infant human with amber eyes, wisps of auburn hair, and light pink skin. | |
| Lawrence Erwin the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin. |
| Valentine Dawson | 10 | Male | Human | He is a human child with brown eyes, short dark-brown hair, and medium brown skin. |
Family Tree
- Israel Dawson (♂/45) + Betsey Dawson nee Hill (♀/49/Israel's wife)
- Frederic Dawson (♂/20/Israel's son) + Florrie Dawson nee Howe (♀/20/Israel's daughter in-law)
- Israel Dawson the 2nd (♂/1/Israel's grandson)
- Valentine Dawson (♂/10/Israel's son)
- Gwendoline House nee Fullo-House (♀/58/Israel's aunt)
Items for sale
At this location, items are priced between 103% and 108% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 2 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 3 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 190 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |