Early's Occult Magic Trinkets Emporium

290 year old Human construction, small sized

Location: Southminsbrough

Owned by: Osegod Early

A small half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Benjamin Eldridge the 2nd Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, a shaved head, and dark brown skin.
Elenor Early 66 Female Human She is an elderly human with grey eyes, silver hair in a ponytail, and pale white skin.
Jenkin Brock the 2nd Housekeeper 31 Male Human He is an adult human with hazel eyes, long curly dyed brown hair, bushy sideburns, and dark brown skin.
Lina Early Housekeeper 46 Female Human She is an adult human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Lina Tovy Shopkeep's Apprentice 14 Female Human She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin.
Osegod Early Shopkeep 64 Male Human He is an elderly human with amber eyes, a shaved head, a full beard, and dark brown skin.
Robinson Early Housekeeper 41 Male Human He is an adult human with hazel eyes, light-brown hair worn in a rounded bowl cut, stubble, and dark brown skin.
Sargent Clarice Brock Watchwoman 61 Female Human She is an elderly human with hazel eyes, white hair in a ponytail, and dark brown skin.
Susie Painter Shopkeep's Apprentice 15 Female Human She is an adolescent human with grey eyes, very short brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 111% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Annoying crown of the mana king uncommon A smooth silver band, when placed upon the head if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The crown loudly shouts "The secret is community!" when you use it's property.
1 Negotiable Fleek's humming book of reminiscing tickets uncommon A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The tickets makes a very slight humming sound at all times.
1 Negotiable Heavy fireworks of calming uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework.
1 Negotiable Needy pebble of critters uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and up to a dozen nearby small woodland creatures are attracted to the pebble. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 250 gp 250 gp Scroll of Mirror Image uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Warm shoe of instant party uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The shoe is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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