Belladra's Apothecary

331 year old Halfling construction, medium sized

Location: Mellworth

Owned by: Belladra Buttonhanger-Fairrogers

A Cob-walled home with round windows. Pots containing plants with silver flowers decorate the rooms. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Belladra Buttonhanger-Fairrogers Arch-Druid 113 Female Halfling She is an elderly halfling with amber eyes (behind a pair of spectacles), thin scruffy white hair, and medium brown skin.
Bulambad Combs Arch-Druid's Apprentice 15 Male Halfling He is an adolescent halfling with grey eyes, short strawberry hair in a side parting, and light pink skin.
Lobeliida Fairrogers 105 Female Halfling She is an elderly halfling with amber eyes, long styled white hair, and medium brown skin.
Matioda Fairrogers Housekeeper 65 Female Halfling She is an adult halfling with blue eyes, long tied back light-brown hair, and olive skin.
Mirabica Elorn-Fareburrow Arch-Druid's Apprentice 20 Female Elf She is an adolescent elf with blue eyes, very short blond hair, and olive skin.
Olcaol Ashaarnn Arch-Druid's Apprentice 51 Male Elf He is an adolescent elf with brown eyes, dark-brown hair worn in a rounded bowl cut, and medium brown skin.
Wisema Combs Arch-Druid's Apprentice 20 Male Halfling He is an adolescent halfling with amber eyes, scruffy dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 110% of their base value.

Available Price Value Item Rarity Description
1 490 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 440 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 170 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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