Minyin's Discount Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Hexford Town

Owned by: Minyin Hallgalhae

A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anelir Erlshasin Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin.
Donath Eagersmelter Servant 531 Male Elf He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin.
Edain Moonce Housekeeper 47 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin.
Edhwenda Siltraaer Shopkeep's Apprentice 86 Female Elf She is an adolescent elf with grey eyes, short auburn hair, and golden skin.
Minyin Hallgalhae Shopkeep 551 Male Elf He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin.
Penlorfil Hallgalhae Housekeeper 168 Male Elf He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin.
Vardaiel Moonce Housekeeper 474 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 102% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cup of gender uncommon This simple wooden cup appears completely unremarkable. When drunk from, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest.
1 Negotiable Darkmantle figurehead of concealable mana uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull shoe of warming uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This shoe seems boring somehow.
1 Negotiable Humming pebble of calming uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you feel at peace. This property cannot be used again until after a long rest. The pebble makes a very slight humming sound at all times.
1 Negotiable Light darkness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. 2 lbs.
1 Negotiable Pristine purse of navigation uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The pouch is in pristine condition.
1 Negotiable Robust crown of the awareness king uncommon A smooth silver band, when placed upon the head you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The crown cannot be destroyed by non-magical means.
1 25 gp 25 gp Scroll of Speak with Animals common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Subtle wand of knock uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The wand is hidden from detect magic.
1 Negotiable The lucky dice of reminiscing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Warm medal of instant party uncommon This medal was awarded for bravery defending Coskiura. When polished, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The medal is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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