Nela's Arcane Apothecary
800 year old Elf construction, medium sized
Location: Hexford Town
Owned by: Beleil Nela
A hardwood cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amradan Revvesin | Housekeeper | 115 | Male | Elf | He is an adult elf with brown eyes, long black hair with a fringe cut, a clean shaven face, and dark brown skin. |
| Beleil Nela | Arch-Druid | 469 | Male | Elf | He is an adult elf with blue eyes, short dyed light-brown hair in a side parting, a clean shaven face, and light pink skin. |
| Elbedel Irithalan | Arch-Druid's Apprentice | 41 | Female | Elf | She is an adolescent elf with brown eyes, long curly dark-brown hair, and medium brown skin. |
| Grhal Eshur | 572 | Female | Elf | She is an elderly elf with hazel eyes, long dyed red hair with a fringe cut, and medium brown skin. | |
| Idrilnel Morningdotar | Housekeeper | 352 | Female | Elf | She is an adult elf with blue eyes, scruffy dyed strawberry hair, and grey skin. |
| Indeer Nela | Housekeeper | 360 | Male | Elf | He is an adult elf with hazel eyes (behind a pair of spectacles), brown hair in a bun, a clean shaven face, and medium brown skin. |
| Orodrethdis Mistriil | Arch-Druid's Apprentice | 55 | Male | Elf | He is an adolescent elf with brown eyes, black hair worn in a rounded bowl cut, and medium brown skin. |
| Rindaain Morningdotar | Housekeeper | 149 | Female | Elf | She is an adult elf with blue eyes, long flowing light-brown hair, and grey skin. |
| Tinueth Siltraaer | Arch-Druid's Apprentice | 37 | Female | Elf | She is an adolescent elf with brown eyes, auburn hair in braids, and medium brown skin. |
Family Tree
- Beleil Nela (♂/469) + Grhal Eshur (♀/572/Beleil's wife)
- Indeer Nela (♂/360/Beleil's brother) + Idrilnel Morningdotar (♀/352/Beleil's sister in-law)
- Rindaain Morningdotar (♀/149/Beleil's niece) + Amradan Revvesin (♂/115/Beleil's niece's husband)
Items for sale
At this location, items are priced between 84% and 100% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 78 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 3 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 250 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 3 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 280 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |