Pratt's Magic Trinkets Emporium
289 year old Human construction, medium sized
Location: Otwick Town
Owned by: Cottasco Pratt
A brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alma Webber | Shopkeep's Assistant | 21 | Female | Human | She is an adult human with amber eyes, long tied back red hair, and light pink skin. |
| Cottasco Pratt | Shopkeep | 53 | Male | Human | He is an elderly human with grey eyes, a grey quiff, a clean shaven face, and light pink skin. |
| Israel Pratt | 5 | Male | Human | He is a human child with amber eyes, short brown hair, and medium brown skin. | |
| Katie Pratt | Shopkeep's Assistant | 55 | Female | Human | She is an elderly human with brown eyes, black hair in a plait, and medium brown skin. |
| Leon Pratt | Housekeeper | 47 | Male | Human | He is an adult human with brown eyes, very short black hair, a long beard, and medium brown skin. |
| Sara Pratt | Housekeeper | 38 | Female | Human | She is an adult human with brown eyes, long brown hair with a fringe cut, and medium brown skin. |
| Solomon Webber | Housekeeper | 21 | Male | Human | He is an adult human with brown eyes, long curly brown hair, a big bushy beard, and medium brown skin. |
Family Tree
- Cottasco Pratt (♂/53) + Katie Pratt nee Stevenson (♀/55/Cottasco's wife)
- Alma Webber nee Pratt (♀/21/Cottasco's daughter) + Solomon Webber nee Godestone-Webber (♂/21/Cottasco's son in-law)
- Leon Pratt (♂/47/Cottasco's brother) + Sara Pratt nee Godestone (♀/38/Cottasco's sister in-law)
- Israel Pratt (♂/5/Cottasco's nephew)
Items for sale
At this location, items are priced between 106% and 118% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Disappearing pebble of Minotaur disguise | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a magical illusion disguises you as a Minotaur for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pebble goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Gaia's concealable symbol of soothing | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the symbol is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Heavy life saving chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "safety". The stick is long enough to write "safety" 9 times. When you use the stick to write the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk. | ||
| 1 | 6 gp 5 sp | 6 gp | Light hammer +1 | uncommon |
A Simple Melee weapon. 1d4
+ 1 bludgeoning damage.
Range: 5.
(Thrown: 20/60.)
Properties:
Light, Thrown, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Light hammer. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
| 1 | Negotiable | Light silver darkvision penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The coin feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Lucky glove of awareness | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | The giving wizard's hat of truesight | uncommon | This wizard's hat has it's command word "government" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | The subtle dice of darkness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The dice is hidden from detect magic. | ||
| 1 | Negotiable | Unreliable wand of elvish tongue | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.