Luther's Magic Trinkets Emporium

467 year old Human construction, small sized

Location: Port Dudheath Town

Owned by: Luther Woodruff

A small brick house, painted white. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Annie Bray 1 Female Human She is an infant human with grey eyes, wisps of strawberry hair, and olive skin.
Anton Bray the 2nd 7 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Kathleen Bray Housekeeper 30 Female Human She is an adult human with grey eyes, long curly dyed auburn hair, and olive skin.
Luther Woodruff Shopkeep 64 Male Human He is an elderly human with grey eyes, scruffy silver hair, a clean shaven face, and light brown skin.
Matild Woodruff Housekeeper 19 Female Human She is an adult human with grey eyes, long auburn hair tied back in a knot, and olive skin.
Rachel Bray 4 Female Human She is a human child with grey eyes, red hair in a bun, and olive skin.
Timothy Bray Shopkeep's Assistant 35 Male Human He is an adult human with amber eyes, short curly red hair, a goatee, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 102% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Fleek's robust book of darkness tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The tickets cannot be destroyed by non-magical means.
1 Negotiable Light book of knock gnomish poetry uncommon A book containing poetry written in gnomish. If you read one of the poems aloud, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The book feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 23 gp 25 gp Scroll of Divine Favor common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small life saving chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "history". The stick is long enough to write "history" 8 times. When you use the stick to write the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The chalk is half the size of a typical chalk.
1 Negotiable The dull wizard's hat of glowing uncommon This wizard's hat has it's command word "method" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This hat seems boring somehow.
1 Negotiable The lavish duck of Harpy disguise uncommon A duck made of cloth and leather. When squeezed, a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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